Base Class: Barbarian
In a world where magic is considered a performance enhancement, those who inherit there barbarian abilities are cast from their teams and forgotten by the organization. The anger inside them increases as they recall their on their training. The athlete in them fuels there newfound abilities and in turn makes them angrier that they can no longer use them within organized sports.
Lay em Out
While raged you can now take a Dash action as your movement. When and if you reach an enemy at the end of a dash they must make a Strength saving throw, DC14, or else they are knocked prone and take 1d10 bludgeoning damage. If success then they still take 1d10 of bludgeoning damage.
FUMBLE!
While raged, when making and attack the enemy must make a strength saving throw or else they drop their weapon and must use a full action to reclaim their weapon.
Spiral
At 10th level you gain the ability to throw a football sized firebolt 3 times per long rest.
Touchdown
At 14th level if you roll a natural 20 on an attack roll it will instantly kill the opponent without allowing them to make their death saving throws. Followed promptly by a touchdown dance or a spike of your weapon into their head one last time.
Previous Versions
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12/27/2020 3:17:20 AM
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Beta
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Coming Soon
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