Base Class: Wizard
These wizards live for the road and the many, many, people they can sell things to on it.
Traveling Merchants focus on the creation and selling of unique magic items. Whether a self washing pot for a family stove or sword that lights on fire they endeavor to create the best possible items.
If combat is unavoidable a Traveling Merchant can be a devastating opponent. They tend to rely on various gadgets and items they've made. This can make for an unpredictable battle field.
Traveling Merchant Wizards also have access to the Artificer spell list.
Creation Training
2nd-level Traveling Merchant feature
You gain proficiency with Tinker's Tools.
You also gain proficiency with two other tool sets of your choice. You gain additional tool proficiencies at levels 6, 10, and 14.
Item Creation
2nd-level Traveling Merchant Feature
You gain the ability to create magical items.
Every day you can create a number of magical items equal to your Wizard level divided by 2 (at least 1 item).
You must spend 1 hour on creation per spell level for each item. You must also have the material components at the time of creation. Combining spells combines the spell levels and adds additional hours. This work must be uninterrupted in order for the item to be successfully made.
Bonus Attack
6th-level Traveling Merchant feature
You can use your bonus action to deploy a magical item you created. This does not count as a magic spell used by you during your turn.
Combat Creation
10th-level Traveling Merchant feature
You can use your turn in combat to create a magic item. This item must use a prepared spell and expends 1 spell slot of the appropriate level. An spell slot must be available.
You can use this feature a number of times equal to your intelligence modifier dived by two and rounded up (at least once) per long rest.
Item Destruction
14th-level Traveling Merchant feature
If you drop to 0 hit points you can choose to destroy an item you've created that is on your person and regain 1 hit point.
You can use this feature as many times as you have items.
If an ally is carrying one of your items and drops to 0 hit points you can choose to destroy that item and have them regain 1 hit point.
Previous Versions
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12/27/2020 4:00:07 AM
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5
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3
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1.0
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Coming Soon
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