Base Class: Wizard
They live in the between. the vale between death and rebirth. their known as the shepherds of souls. the keepers of balance in a cycle beyond even their understanding. any young wizard can achieve this level of importance. all they need to do is ask their shadow.
The Bow
2nd-level Void shepherd Magic feature
You can magically exert limited control over the flow of the shadows As a reaction, you can summon the void bow, the void bow becomes a spell casting focus for you replacing any components and verbal necessity of your spells cast threw the bow. any spell cast has a range of 60/120. You can use this ability twice, and you regain any expended uses when you finish a long rest.
ShadeStep
2nd-level Void Shepard Magic feature
as a bonus action on your turn you can step threw the shadows into the shadow realm and back out. you can magically teleport from one shadow into another one that you can see. (shadows being casted specifically by a light source. darkness does not count as shadow.) you can use this feature a number of times equal to your proficiency bonus per short rest
One with the void
6th-level Void Shepard Magic feature
your meddling into the shadow realm has permanently altered your body and now bleeds an aura of shadow energy, each creature of your choice including you gets derision that can see threw any form of darkness to 120 ft. and whenever you use your shade step feature you can also bring along anyone that is touching you.
Shadow link
10th-level Void shepherd Magic feature
As an action, you can magically force another living beings shadow within 120ft to link with yours. the link allows you to always know the exact location of the target. you get a general feel on their emotional state as well as the ability to detect truth from them. you can cast spells threw their shadow as if you were in their location. if you were to suffer any damage half of the damage transfers over to the target that is linked to you if applicable. you can use this feature a number of time per long rest equal to your proficiency modifier
Shadow Volley
14th-level Void Shepard Magic feature
as an action you can fire your magical energy into the direction of the sun causing a blanket of magical darkness that covers a 120 ft cone. at the start of your next turn the magical arrow falls from the sky splitting into a volley, each target of your choice inside the magical darkness must make a dexterity saving throw against your spell save dc or suffer 12d6 piercing damage and fall prone. on a successful save they take half damage and don't fall prone. this can be used once per long rest
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