Monk
Base Class: Monk

your training following the meaning of the true speed guided you into this path, challenging your limits of your body, spirit and senses, turning you really fast

 

Fast Movement

At 3rd Level you became much faster than usual making you once per short rest double your movement for 1 minute as bonus action. When you reach the 6th Level this effect don't cost anymore actions and when you reach 11th level this effect is permanently working.

Once per long rest you can spend 3 ki points to cast on yourself Haste spell with half of the usual duration (30 seconds/5 turns). when you reach 6th lv in this class, the spell duration is the usual (1 minute/10 turns). When you reach the 11th level you don't lose your movement neither your action when the spell ends and you can use Haste as bonus action instead as action.

You can use a reaction to get-up instead half of your movement

Greater Senses

Starting at 3rd lv you receive the following benefits:

  • when you aren't  incapacitated you can't receive disadvantage on Dexterity safe throws, Dexterity (acrobatics) checks
  • you gain advantage on Initiative rolls
  • you can use a reaction to gain advantage on Dexterity (acrobatics) checks
  • outside combat you have advantage Wisdom (perception) and Intelligence (Investigation) checks and +2 on your passive perception and passive investigation

Defensive Movement

Starting your 6th Lv up to the starting of your next turn you gain +2 AC if you moved at least 15ft on your last turn.

the first Step of the Wind of your turn doesn't cost anymore ki points

You gain an extra reaction

Lighning attack

Starting at 11th Lv you gain a second bonus action.

Once per round you can spend 2 ki points to make your Flurry of Blows make three unarmed strikes instead two.

If you moved at least 50ft this turn you can double your proficiency in your attack rolls and your attack rolls score a critical hit on a d20 roll of 19 or 20

Instant Restoration

Starting at 17th Lv for each 80ft you moved this turn of combat, you recover Hit Points equal you 2d8 + your proficiency bonus and 1 ki point

Whenever you finish a short rest, your exhaustion level, if any, is decreased by 1 and recovery one spent hit dice, if any.

You receive a Long Rest benefits with half the sleep time.

 

Previous Versions

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1/1/2019 9:01:57 PM
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