Bard
Base Class: Bard

Stuff

Call to Strike

When you assign a bardic inspiration to an ally they may immediately make the attack action against a creature within their reach.

Call to Revive

As an action you may choose one willing creature within 60 feet who can hear you. Expend a bardic inspiration to heal them for the amount of the bardic inspiration die. They may then move up to five times your charisma modifier in feet. This movement does not provoke an opportunity attack.

Mantle of protection

At 6th level you have learned how to defend your allies in their time of peril. When you or an ally you can see are hit by an attack or targeted by the magic missile spell you may use your reaction to cast the shield spell at a range of 60 feet without expending a spell slot.

Once you use this feature, you can't use it again until you finish a long rest.

Call to Devastate

At 14th level, when a creature within 10 feet of you provokes an opportunity attack you may choose two allies within 60 feet of you that can hear you. All three of you may immediately move up to half of your individual movement speed and make an opportunity attack.

Once you use this feature, you can't use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes