Barbarian
Base Class: Barbarian

 

 

Ancient practice of esoteric magics passed down from lost generations. You gain the ability to let magic flow through you in a way that seems to be a more brute take on the monks own elemental abilities.  These esoteric magics make your body a conduit for the elements, summoning raging fires and frigid shard of ice depending on where you learned to control such abilities.

 

Your rage burns through you like a wildfire and you gain resistance to fire damage while raging.

Fire Strike.

At 3rd level you gain the ability to choose to deal an extra 1d4 fire damage to any one creature that you hit with an attack while raging, you can use this feature only once per turn. Additionally before you attack you can spend a bonus action to empower your fire, the target must make a dexterity saving throw DC = 8 + constitution mod + proficiency mod or take an extra 1d4 fire damage which increases to 1d6 at 6th level, 1d8 at 10th level and 1d12 at 14th level. 

Fire Strike damage increases to 1d6 at 6th level, 1d8 at 10th level and 2d6 at 14th level. 

Flame Pool

At 6th level you can choose to create a pool of fire beneath the feet of a creature that you have targeted with an attack, any creature that is in the pool at the start of your turn must make a dexterity saving throw or suffer 1d8 fire damage or half as much on a successful save, if a creature is to walk into the pool they will have to make the save instantaneously. Damage increases to 1d10 at 10th level and 1d12 at 16th level.

You can not place multiple Fire Pools in the same 5 foot square.

 

Flame Pool.

At 6th level you can choose to create a pool of fire beneath the feet of a creature that you have targeted with an attack, any creature that is in the pool at the start of your turn must make a dexterity saving throw or suffer 1d8 fire damage or half as much on a successful save, if a creature is to walk into the pool they will have to make the save instantaneously. Damage increases to 1d10 at 10th level and 1d12 at 16th level.

You can not place multiple Fire Pools in the same 5 foot square.

 

Flame Heart. 

At 10th level You gain control over your fire beyond yourself, you can now use your Flame Pool feature at any point on the floor you choose within 30 feet.

Additionally, as a bonus action you can choose to use your Flame Strike feature on a creature of your choice within 20 feet, the creature must succeed on a dexterity saving throw or take damage equal to the amount flame strike would normally deal, the target does not have to be targeted by a melee attack for you to use this ranged option on them. Target takes half damage on a successful save.

 

Fire Mastery.

At 14th level your control over fire increases, you are now able to place up to 4 Magma Pools at a time and your Magma Pool's range increases to 60 feet and it's maximum size increases to 10 feet.

Path Feature

As your mastery over fire improves and the fire behind your eyes grows ever brighter you gain the ability to summon fire from yourself.

 

Warming Presence

 You and everyone within 5 feet of you are warmed, this protects from extreme cold as detailed in the dms guide.

 

Flame Pool.

At 6th level you can choose to create a pool of fire beneath the feet of a creature that you have targeted with an attack, any creature that is in the pool at the start of your turn must make a dexterity saving throw or suffer 1d8 fire damage or half as much on a successful save, if a creature is to walk into the pool they will have to make the save instantaneously. Damage increases to 1d10 at 10th level and 1d12 at 16th level.

You can not place multiple Fire Pools in the same 5 foot square.

Conduct

Starting when you choose this path at level 3 you gain the ability to control fire as your ancestors once did. 

Flame runs through your soul and you gain resistance to fire damage.

 

 Fire Strike.

At 3rd level you gain the ability to choose to deal an extra 1d4 fire damage to any one creature that you hit with an attack while raging, you can use this feature only once per turn. Additionally before you attack you can spend a bonus action to empower your fire, the target must make a dexterity saving throw DC = 8 + constitution mod + proficienc or take an extra 1d4 fire damage which increases to 1d6 at 6th level, 1d8 at 10th level and 1d12 at 14th level. 

 

Fire

Your rage burns through you like a wildfire and you gain resistance to fire damage.

Fire Strike.

At 3rd level you gain the ability to forgo one of your attacks to send a gout of flame towards your target. The target must make a dexterity saving throw DC = 8 + constitution mod + proficiency mod or take an extra 1d6 fire damage which increases to 1d8 at 6th level, 1d10 at 10th level and 2d6 at 14th level. 

Fire Mastery

You are Flame incarnate. Amidst your rage, your hands char, and the cracks in your skin glow red, your eyes become fire.

 

At 14th level your control over fire increases, you are now able to place up to 4 Magma Pools at a time and your Magma Pool's range increases to 60 feet and it's maximum size increases to 10 feet.

Additionally, when raging you can use a reaction when you are hit to retaliate with fire from the wound that was made dealing 1d4 damage on a failed dexterity save. Tbe damage increases to 1d6 at 18th level.

 

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