Bard
Base Class: Bard

The college of tavern is composed by self taught bards that spent most the time in taverns. They usually are there to perform, are able to make new friends quite easily, and are eager to help them, specially when a brawl breaks in! They show their arts not only by their music, but also by their muscle, inspirating others by showing their physical prowless and protecting others from harm.

 

Bonus Proficiency

When you join the College of Taverns at 3rd level, you gain proficiency with medium armor, shields, and improvised weapons.

You can use weapons you are proficient with as spell focus, including fists if both are free.

You gain Proficiency in Athletics if don't already have it and can learn a Fighting style from: Unarmed Fighting, Blind Fighting, Interception, Thrown Weapon Fighting, Protection.

Blind Fighting

You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

Interception

When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Thrown Weapon Fighting

You can draw a weapon that has the thrown property as part of the attack you make with the weapon.

In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Unarmed Fighting

Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.

At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

Comrade's Inspiration

Also at 3rd level, you become more eager to help others in fight. When an attack roll is made against a creature that has your Bardic Inspiration, the creature can use his reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses. Alternatively, if a creature within 5yd of you starts an attack against another creature that isn't you, you can use your reaction at the cost of a Bardic Inspiration to trigger an attack of oportunity against the attacker, this attack of opportunity resolves before the original attack.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Brawler's inspiration

Starting at 14th level, your physical prowless also becomes a source of inspiration, allowing you to have extra Bardic Inspiration dies according to half your Strenght or Dexterity mod (whichever is higher, round up, minimum 1).

Additionally, when you land an attack with a weapon you are proficient with or succeed on a Strenght or Dexterity check you can inspire all creatures of your choice within 10 yd that can see and hear you with a d6 Bardic Inspiration die, until the begining of your next turn. Creatures that use this Bard inspiration die can't gain it again by Brawler's inspiration for 1 minute.

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