Paladin
Base Class: Paladin
  1. Thou Shan’t Proclaim Themselves Equal Or Greater Than The Greater Good and, or, The Greatest Good.

 

  1. Sinners Must Be Known And Written In The Great Sinner List.

 

  1. The Current Prophet, For When I Fall, Must Write All Messages Regarding The Cult All Words Must Be Started With A Capital Letter.

 

  1. Noah, or Majin Glaze#3350, is the top sinner of our list;

Our Cult Was Born To Destroy His Sin Of Posting Dated Images Of

 False Truths.

We Will Halt His Actions Of Evil As We Can:

“Vir Antiqua Peccatum, Commissa Crimina Contra Deos, O Erit Solvere, Mox In Dies Maiorem.”

 

  1. Subscribe to Tofu-Chan

 

  1. Thou Shall Listen To All Order’s Made From The Greater Gods Which Do Not Come From The Prophet, They Are Simply Is Here To Spread The Message Of The Greater Gods And Try To Get Others To Follow In Their Rules. 

 

  1. The Profit Is Chosen By Right Of Age In The Cult, For Example After My Reign As Prophet Charles The Next Prophet Shall Be Prophet Ed, And So On.
  2. Always Remember The Forefather, The Original Prophet Who Started This Religion And Taught The Two First Disciples Tree And Ed Of The Ways Of The Greater Good.

 

Rest Now Great Forefather Prophet Popcorn, He’s With The Greater Gods Now.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Turn the Noah's. As an action, you present your holy symbol and speak a prayer censuring and noah'ss(humanoids with chaotic neutral or chaotic evil alignments), using your Channel Divinity. Each Noah that can see or hear you within 30 feet of you must make a Dexterity saving throw. If the creature fails its saving throw, it is *****ed slapped by a goat and must sit still and wait for 1 minute or until it takes damage or until its called a simp.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of The greater good Spells

Aura of Big funny

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious and hostile creatures within this range have a -1 to hit while they are in this radius as they laugh manically. 

At 18th level, the range of this aura increases to 30 feet for the first effect.

Purity of laughter

Beginning at 15th level, you are always immune to charm and while a creature is charmed even if the charm wasn't by them they gain advantage in charisma checks against that creature and the creature must make a wisdom saving throw against your dc or they cannot attack you while charmed .

The power of the prophets

At 20th level,  as an action, you can shine bright light from you in a 30 ft. radius, and dim light for 30 ft. beyond that for 1 minute. Whenever an  noah or aberration  starts its turn in the bright light, the creature takes 20 radiant damage. You also have advantage on saving throws against spells cast by noahs or plants.