Warlock
Base Class: Warlock

You have made a pact with the voices of the dead: specifically the Martyrs who had given their life for a cause. These dedicated Martyrs lend you their power as a way to fulfill their hopes, dreams, and wishes in a world that had ended their lives before they could see their accomplishments fulfilled. 

The Martyrs could be the most vile evils known to man, or perhaps the most pious souls praised by mankind. What spirits give you strength however, entirely depends on who you build yourself up to be. Who can truly tell the intentions of the dead? For now, all you need to know is that these Martyrs find great relinquishment and fulfillment by offering you their powers.

Expanded Spell List

Spell Level Spells

1st

Charm Person, Silent Image

2nd

Hold Person, Shatter

3rd

Speak with Dead, Lightning Bolt

4th

Guardian of Faith, Private Sanctum

5th

Hold Monster, Arcane Hand

The Martyrs' Gift

Starting at 1st level, you are able to channel the will of the Martyrs'. If you are fighting for a common cause, the Martyrs will allow you to utilize their gift of life. As a reaction, you are able to spend a charge to make sure the target character that would otherwise be knocked unconscious instead retains 1 hp. The creature must be willing.

The Martyrs' Hope

Starting at sixth level, the Martyrs lend what is left of their spirits to aid your cause. Per long rest you have a set amount of hit points in  pool, which is a symbol of a martyr giving their body for a cause once more. When you use the Martyrs' Gift feature, you are able to add hit points as in the pool.

The Martyrs' Defense

Beginning at level 10, the Voices of the Martyrs work together so that you may fulfill them through your work in the world. You are now immune to spells that would incapacitate you (i.e. sleep, hold person, paralyze, etc.). Whenever you are targeted by said spells, you can attempt to redirect the spell. The creature then has to make a saving throw against your spell save DC or they take the full effects of the spell.

The Martyrs' Requiem

Starting at level 14, you may ask to use the Martyrs' power. These powers can either be used to equalize, or destroy. 

Requiem Majoré  - Take account all damage that has been done to the party in full. EXAMPLE: player A has 15/20 hp. Player B has 20/20 hp. The total damage done to both party members has been 5 damage so that means it can be redistributed as: A: 17/20. B: 18/20. 

Requiem Minoré - The Voices manifest as a chorus and deal a base of 1d10 points of damage. For every ten points of damage you have lost from your max hp, add an additional 1d10. EXAMPLE: Your hp is 33/150. The difference is 117. Divide that number by 10, and your hp is then 11.7. IF the number is above .5, round up. IF the number is below .5 round down.

Previous Versions

Name Date Modified Views Adds Version Actions
11/18/2021 1:13:46 AM
14
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Coming Soon

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