Ranger
Base Class: Ranger

The long strider is a ranger who has walked across continents for decades. They are masters of exploration and wilderness experts. Perhaps they were a lone woodsman who prefers the solitude of the wilderness to the crowds of the city. Or perhaps they were a messenger or merchant living always on the road and crossing dangerous terrain to make their deliveries. 

 

Wilderness Expert

You gain proficiency in Nature and Survival, you add double your proficiency bonus to checks using these skills.

 

Adaptability

You have learned to adapt yourself to certain terrains. You gain the following benefits depending on your Favoured Terrain.  

 
Favoured Terrain: Arctic

You knowledge of survival in freezing temperature, and open terrain grants you the following benefits:

  • Resistance to cold damage
  • Your walking speed increases by 10 ft, and you are immune to difficult terrain caused by ice or snow.
  • You have advantage on Dexterity checks and saving throws to avoid falling prone.
  • You can spend 1 hour of preparation to make your party immune to the effects of low temperature down to -40 Fahrenheit.

Favoured Terrain: Coast

You have learned to adapt to coastal environments granting you the following benefits:

  • Resistance to bludgeoning damage.
  • You gain proficiency with Water Vehicles, and the Athletics skill if you don't already have it.
  • You can hold your breath for 10 minutes.
  • You gain a 30ft swimming speed. You are immune to difficult terrain caused by water or sand.

Favoured Terrain: Desert

You have learned to adapt to desert environments, you gain the following benefits:

  • Resistance to fire damage.
  • You always know the direction and distance to the nearest source of water.
  • You have advantage on Strength checks and saving throws to resist wind.
  • You can spend 1 hour to make your party immune to the effect of high temperature up to 130 Fahrenheit.
  • Your walking speed increases by 10 ft, you are immune to difficult terrain caused by sand.

Favoured Terrain: Forest

You have learned to adapt to forested terrain, you gain the following benefits:

  • Resistance to piercing damage.
  • You can instantly identify hazardous vegetation.
  • You have advantage on Stealth checks to hide in vegetation.
  • You gain a 30ft climbing speed, and are immune to difficult terrain caused by vegetation.

Favoured Terrain: Grassland

You have learned to adapt to wide open grasslands, you gain the following benefits:

  • Resistance to slashing damage.
  • You gain proficiency in Animal Handling if you don't already have it, and you have advantage on Animal Handling checks. 
  • You learn the Find Steed, it counts as a ranger spell for you and does not count against your number of spells known.
  • You can spend 1 hour to teach your allies to ride, giving them advantage on all ability checks relating to riding a mount for 24 hours.

Favoured Terrain: Mountain

You have become adapted to mountainous terrain, granting your the following benefits:

  • Resistance to bludgeoning damage.
  • You learn Spider Climb it counts as a ranger spell for you but not as one of your spells know. You can only cast it on yourself.
  • You have advantage on Dexterity saving throws to avoid rock and earth.
  • You gain a climb speed of 30 ft.

Favoured Terrain: Swamp

You know how to adapt to swampy terrain, you gain the following benefits:

  • Resistance to poison damage
  • You are immune to difficult terrain caused by water or muddy terrain.
  • You have advantage on checks to escape being grappled or restrained.
  • You are immune to disease.
  • You gain a 30ft swim speed.

Favoured Terrain: Underdark

You are adapted to the Underdark gaining the following benefits:

  • Resistance to poison damage
  • You gain Darkvision of 120ft
  • You have advantage on Stealth checks when in dim light or darkness
  • You can take the Hide action as a Bonus action on your turn.

Quick Reflexes

At 7th level, you have honed your reflexes to quick to respond to danger. You gain a bonus to your initiative equal to your Wisdom modifier, and opportunity attacks against you are made with disadvantage.

Good Footing

At 11th level, you can use your knowledge of terrain to move to a location to gain an advantage in combat. After you have moved at least 5ft, you can give yourself Adv on all attacks and ability checks until the end of your turn.

You can use this feature a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a long rest.

Weapon and Skill Mastery

At 15th level, your long experience has allowed you to master your combat and survival techniques. When you make an attack with a weapon you are proficient in you can add your proficiency bonus to the damage dealt by the attack, if the target of the attack is one of your favoured enemies add an additional 2 damage to that dealt by the attack. When you make a check with a skill you are proficient in, treat any roll of 9 or less as a 10.

 

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