Base Class: Fighter
This class is designed for a fighter wishing to fight with one handed weapons, and empty offhands, it is a more "straight-edged" version of the rogue swashbuckler.
The class is intended to work both as a DEX based fencer (think Zorro, the three musketeers and Fiora from league of legends) or a STR based duelist (Jaime Lannister is a good example)
Its still a WIP, so feedback is appreciated.
ATM the 7th level ability is the one i'm the most unsure about.
Duelists Grace
Level 3
as a duelist you know a number of tricks in battle, you can utilize duelists grace as a bonus action a number of times equal to your proficiency bonus, the tricks are listed bellow, you regain these uses after completing a long rest.
- Daring advance: Take the Dash action, while dashing like this double your jump distance.
- Duelists flurry: Make a single melee weapon attack with a one handed weapon while carrying nothing in the other hand.
- Duelists feint: You gain advantage on melee attack rolls against that target until the end of your current turn.
Elaborate Parry
Level 3
as a reaction when attacked, until the start of your next turn, you have a bonus to your AC against melee attacks equal to your intelligence bonus, including against the triggering attack. You can only use this ability while holding a one handed melee weapon, and nothing in your other hand.
Tenacity
Level 7
You may expend a use of your Duelist's Grace to gain one of the following effects.
- Calculated Confidence: You may reroll a failed wisdom or charisma ability check, adding your intelligence modifier to the reroll.
- Abnormal Parry: When using elaborate parry, the AC bonus is now applied against all attacks, and not just melee attacks.
- Duelist's surge: When using your action surge, you now also gain an additional bonus action on top of the extra action.
Precise Strikes
Level 10
You add your intelligence to the damage of melee weapon attacks made with a one handed weapon while carrying nothing in your other hand.
Thrill of the Duel
Level 15
If you roll initiative and have no uses of Duelists Grace, you regain 1 use.
Throw The Gauntlet
Level 18
Once pr long rest, you may call upon your honor and reputation and challenge a target within 60 feet to a duel, the target gains disadvantage on attacks against anyone other than you, you ignore the effect of disengage if used by your target, if your target misses you with a melee attack, or attacks someone other than you while within your reach, you may attack them as a reaction. this effect lasts until either of you are reduced to 0 hit points, until someone else attacks your target, until you attack someone other than your target, or until you end the effect.
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