Druid
Base Class: Druid

A druid who fights with the power and might of the elementals.

Elemental Body

Starting at 2nd level, you can transmute your body to be mixed with an element. Whenever you activate this ability, as a bonus action,  you choose from fire, water, air, or earth. All forms have the following effect:

You can move throw a space of 1 inch with little effort.

Depending on your choice you gain one of the following effects:

Fire: resistence to fire

Water: resistance to cold

Earth resistence to acid

Air resistence to thunder

This expends a use of wild shape and lasts until you become unconscious.

Elemental Split

At 3rd level, you gain the ability to save yourself from harm by splitting your body in two. As a reaction if you are hit in combat, you become two of yourself but by a size category smaller. In order to make use of this feature you must be in your elemental body state. While separated both pairs still have the same initiative, although only one can attack and or cast spells in a turn. You can't regain health while split. It doesn't cost any action to merge back together. While split both halves have half of your health. As part of your reaction you roll a d8. What you roll is subtracted from the damage you take. 

Elemental Birth

At 6th level, your elemental spells give birth to new elementals.

If you slay something with a spell that is of the same element as what you currently are using with your elemental body, born from its corpse springs to life a Chwinga remains for 1 hour, after which it will go off on its own) at the end of your turn. In combat, its turn is immediately after yours. It obeys your mental commands, and can't attack.

Elemental Healing

At 10th level, you gain the ability to heal from mundane elemental sources.While elemental body is active you are immune to non magical sources of the same element that your elemental body currently is. While in contact with such sources you heal at a rate of 1 hit point every round. 

Improved Elemental Body

At 14th level, you learn how to take full control of your elemental body. While your elemental body is active you produce either fire, cold, acid, or frost that splashes anyone who strikes you in melee combat or touches you (You can say if you want to harm someone or not). The damage done is 1d10. The type of element is the same as your elemental body's. 

On your turn you can move into a hostile creature's square. The creature must make a strength check based on your spell save or take the damage as if they touched you. This only counts as part of your movement action.

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