Warlock
Base Class: Warlock

You have made a pact with an entity that draws it's power from blood. Usually a powerful vampire.

Expanded Spell List

The Bloodlord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Bloodlord Expanded Spells
SPELL LEVEL SPELLS

1st

bane, inflict wounds

2nd

blindness/deafness, blur

3rd

haste, animate dead

4th

freedom of movement, greater invisibility

5th

dominate person, raise dead

Suggestive Blood

At 1st level, you gain proficiency with rapiers and you gain proficiency in the Persuasion skill.

Corrupting Blood

Starting at 1st level, when you damage a creature on your turn, you can spend a Hit Die to deal additional necrotic damage to the creature. The damage equals the number you roll on the Hit Die.

In addition, whenever you spend a Hit Die, you regain 2 hit points.

Feast on Blood

Starting at 6th level, when a Small or larger creature you can see dies within 60 feet of you, you can use your reaction to regain one d8 Hit Die. You can use this feature a number of times equal to half your level in this class (rounded down) and you regain all expended uses when you finish a long rest.

In addition, once during your turn when you deal necrotic damage to a creature, you add your Charisma modifier to the damage.

Vampiric Charm

Starting at 10th level, you learn the Spell charm person. It counts as a warlock spell for you, but it doesn’t count against the number of spells you know. By spending two Hit Dice you can cast it at 1st level without using a spell slot. Moreover, as a bonus action you can issue a request or action from one or more humanoids charmed by you by spending one Hit Die for each of them. If a target fails a Wisdom Saving Throw against you Spell Save DC, it follows your request on its next turn.

Vampiric Form

Starting at 14 level, you can take on the characteristics of your patron. As an action you gain the following benefits for 1 minute:

  • Your Strength and Dexterity scores become 18 if they aren’t higher, you gain resistance to necrotic damage and you have darkvision out to a range of 120 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
  • You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Your unarmed strikes (in which you are proficient) deal 1d8 + your Strength modifier slashing damage and whenever you hit with an unarmed strike, you can grapple the target instead of dealing damage.
  • As a bonus action you can make a Bite attack (reach 5 ft.) (in which you are proficient) against a creature that is Charmed or Grappled by you, Incapacitated or Restrained. On a hit the target takes 1d6 + your Strength modifier piercing damage plus 1d8 necrotic damage and you regain hit points equal to the necrotic damage dealt.

Once you use this action you can’t use it again until you finish a long rest, unless you spend 5 Hit Dice to use it again.

Previous Versions

Name Date Modified Views Adds Version Actions
1/3/2021 4:32:03 PM
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