Base Class: Sorcerer
Your innate magic comes from being descended from an ogre mage. Usually, sorcerers with this origin trace their descent back to a mighty ogre mage warlord of olden times, however it could be a much closer relation to a perhaps still alive ogre mage. These sorcerers develop abilities similar to their ogre mage ancestors, and thus are both cunning spellcasters, and deadly in a melee.
Martial Training
Like your ogre mage ancestors you have trained in the use of both magic, and arms and armor. You gain proficiency in light armor, medium armor, and simple and martial weapons.
Ogre Regeneration
You can temporarily activate the ogre blood in you to cause your wounds to start closing. Once per day as a bonus action you may activate this ability to gain regeneration equal to your charisma modifier for 1 minute. This regeneration is only active while you have at least 1 hit point, if you fall to 0 hit points this ability stays active and the duration keeps diminishing, however you do not regenerate any hit points until you are back at 1 hit point or above. If you take fire or acid damage this regeneration stops functioning for 1 round, though the duration still diminishes during that round.
Extra Attack
Like your ogre mage ancestors you are proficient both in magic, and martial combat. Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks
Shapechange
Like your ogre mage ancestors you are able to change your form, though not to the extent which they can. At 14th level, you gain the ability to cast the alter self spell at will without using spell slots.
Improved Regeneration
The strength of your ogre blood increases granting you better regeneration. Beginning at 18th level, you no longer need to activate your regeneration and is rather always on, however it is still under the same restrictions when taking fire and acid damage and being at 0 hp.
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