Barbarian
Base Class: Barbarian

Barbarians who follow the Path of Dragonwrath feel a primal connection to the energy that binds and is contained within all dragons. They are the forceful presence of the dragons - given mortal form - and often revere dragons as tokens of worship or idolization.

Rage of the Dragons

Barbarians who choose the Path of Dragonwrath feel a primal connection to the energy that is contained within all dragons. At 3rd level, choose a type and color of dragon with whom your rage most connects. The extra weapon damage that you do when you are raging is converted to the type of damage your dragon is associated with. 

Dragon

Damage Type

Black

Acid

Blue

Lightning

Brass

Fire

Bronze

Lightning

Copper

Acid

Gold

Fire

Green

Poison

Red

Fire

Silver

Cold

White

Cold

 

You can speak, read, and write Draconic.

Black (Acid)

At 3rd level, you choose one type of dragon with whom you connect with. The damage type associated with each dragon is used by features you gain later.

Blue (Lightning)

At 3rd level, you choose one type of dragon with whom you connect with. The damage type associated with each dragon is used by features you gain later.

Brass (Fire)

At 3rd level, you choose one type of dragon with whom you connect with. The damage type associated with each dragon is used by features you gain later.

Bronze (Lightning)

At 3rd level, you choose one type of dragon with whom you connect with. The damage type associated with each dragon is used by features you gain later.

Copper (Acid)

At 3rd level, you choose one type of dragon with whom you connect with. The damage type associated with each dragon is used by features you gain later.

Gold (Fire)

At 3rd level, you choose one type of dragon with whom you connect with. The damage type associated with each dragon is used by features you gain later.

Green (Poison)

At 3rd level, you choose one type of dragon with whom you connect with. The damage type associated with each dragon is used by features you gain later.

Red (Fire)

At 3rd level, you choose one type of dragon with whom you connect with. The damage type associated with each dragon is used by features you gain later.

Silver (Cold)

At 3rd level, you choose one type of dragon with whom you connect with. The damage type associated with each dragon is used by features you gain later.

White (Cold)

At 3rd level, you choose one type of dragon with whom you connect with. The damage type associated with each dragon is used by features you gain later.

Wrath Wave

A number of times per short rest equal to your proficiency bonus, you can cause your destructive rage to hurt multiple enemies with one attack. When you hit with your weapon attack, choose a number of creatures within 5 feet of your target equal to your Strength modifier. These enemies take damage equal to 1d4+your Strength Modifier. This damage aligns with your dragon choice.

Draconic Toughness

As a barbarian following the Path of Dragonwrath, you are particularly hardy in the face of danger. At 6th level, you gain resistance to the damage your dragon type is associated with.

In addition, once per long rest, as a bonus action on your turn, you can cause dragon scales to coat your body. You gain temporary hit points equal to 5 x your Constitution modifier. As long as you possess these temporary hit points, you gain a +2 to Armor Class.

Black (Acid)

You gain resistance to acid damage.

Blue (Lightning)

You gain resistance to lightning damage.

Brass (Fire)

You gain resistance to fire damage.

Bronze (Lightning)

You gain resistance to lightning damage.

Copper (Acid)

You gain resistance to acid damage.

Gold (Fire)

You gain resistance to fire damage.

Green (Poison)

You gain resistance to poison damage.

Red (Fire)

You gain resistance to fire damage.

Silver (Cold)

You gain resistance to cold damage.

White (Cold)

You gain resistance to cold damage.

Essence of the Dragon

At 10th level, your connection to your chosen Dragon heightens to the point where you take on a permanent feature of Dragons. Choose one of the options below, with a second choice at 14th level.

  • Wings: You grow leathery wings reminiscent of the dragons. You gain a flying speed equal to 30 feet.
  • Breath: You are able to breathe a certain modicum of energy that your chosen dragon possesses. Once per short rest on your turn, you can breathe onto your weapon and infuse it with the primal energy that is within you. The attacks’ damage is replaced by the elemental damage of your dragon. You can attack with this effect a number of times equal to your proficiency bonus. These attacks must be the next attacks you make with that weapon.
  • Tail: You grow a tail. As a bonus action, you can sweep your tail around you in a 5 ft. radius. Any creature that is your size or one size larger in this radius must make a Dexterity save equal to 8 + your STR modifier + your proficiency bonus or fall prone. You can perform this bonus action a number of times equal to your STR modifier per long rest. 
  • Claws: You grow long claws. Your unarmed strike damage becomes 1d6+STR, your strikes count as Light weapons for the purposes of two-weapon fighting.
Breath Energy

You are able to breathe a certain modicum of energy that your chosen dragon possesses. Once per short rest on your turn, you can breathe onto your weapon and infuse it with the primal energy that is within you. The attacks’ damage is replaced by the elemental damage of your dragon. You can attack with this effect a number of times equal to your proficiency bonus. These attacks must be the next attacks you make with that weapon.

Claws

 You grow long claws. Your unarmed strike damage becomes 1d6+STR, your strikes count as Light weapons for the purposes of two-weapon fighting.

Tail

You grow a tail. As a bonus action, you can sweep your tail around you in a 5 ft. radius. Any creature that is your size or one size larger in this radius must make a Dexterity save equal to 8 + your STR modifier + your proficiency bonus or fall prone. You can perform this bonus action a number of times equal to your STR modifier per long rest.

Wings

You grow leathery wings reminiscent of the dragons. You gain a flying speed equal to 30 feet.

Frightful Might

As an action, any creature of your choice that can see or hear you that is within 30 feet must make a Wisdom Save equal to 8 + your Strength modifier + your proficiency bonus as you roar and physically project the energy from your chosen dragon in a show of force. On a failure, they gain the frightened condition for one minute. They can repeat this save at the end of their turn.

You can use this feature once per long rest.

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