Base Class: Rogue
3rd Level: Underworld Presence , Dirty Fighting
9th Level: Grappling Hook
13th Level: Tenacity
17th Level: Relentless
Underworld Presence
When you choose this archetype at 3rd level, you gain proficiency in the Persuasion & Intimidation skills, if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Dirty Fighting
Starting at 3rd Level, you deliver debilitating blows that inhibit your chosen target. When you choose to use your Sneak Attack on a target within 5ft. of you, you may subtract a single roll of your d6, and inflict one of the following effects on the target:
Blinding Strike: The target must make a Constitution saving throw, or become blinded until the end of their next turn. The rogue uses a blinding material or deals a blow that briefly obscures the target's vision.
Silencing Strike: The target must make a Dexterity saving throw, or become silenced until the end of their next turn. The rogue deals a blow to the target's throat or muffles the target, preventing them from speaking or performing the verbal components of spells.
Pouncing Strike: The target must make a Strength saving throw, or be knocked prone. Through overwhelming force or subversion of balance, the rogue brings their opponent to the ground.
Hobbling Strike: The target must make a Constitution saving throw, or have their movement speed reduced by half until the end of their next turn. This effect may be used at range.
If the Sneak Attack was made with advantage, or the target was surprised, then the saving throw made by the target is then made with disadvantage.
Grappling Hook
At 9th Level, you obtain or create a grappling hook, which grants the following abilities:
1. As a bonus action, you may fling the grappling hook at a creature within 30ft. of the rogue. The target must make a Dexterity saving throw, or become restrained, and may be pulled towards the rogue up to 15ft.
The creature must be of a Size no more than one size larger than the rogue. The creature also cannot be incorporeal (like a ghost or spectre), and cannot be of a formless shape (like an ooze).
The creature is restrained until the end of their next turn, or unless they take an action to free themselves.
2. As a bonus action, the rogue may fling the grappling hook at a section of the environment within 30ft. above them, provided there is something for the grappling hook to latch on to. The rogue may then climb or propel themselves to that space without spending movement.
Tenacity
Starting at 13th Level, your develop a remarkable resilience in pursuit of your quarry.
If a creature damages you with an attack, you gain a bonus to your AC for all subsequent attacks from that creature. This bonus to your AC equals your Dexterity modifier.
Relentless
Starting at 17th Level, you punish any foe that attempts to flee from you.
When you make an opportunity attack against a creature, you may add your Sneak Attack damage to the roll, should the attack hit.
You may use your "Dirty Fighting" feature for this special use of Sneak Attack, as well.
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