Base Class: Cleric
You harness the chaotic and transformative nature of the Flame. You tap directly into the power of the primordials themselves.
Primordial Knowledge
When you choose this domain at 1st level, you gain proficiency in Arcana. You double your proficiency bonus on Arcana checks at Level 8.
Living Flame
Any time a spell you cast deals fire damage to an ally, it will heal them for half the amount instead.
Channel Divinity: Battlefield Mirage
Starting at 2nd level, you can use your Channel Divinity to create an area mirage.
As an action, you present your holy symbol and create a heat mirage. Choose any creatures within 30 feet of you, they are affected by Blur.
Flame' Breath
Beginning at 6th level, the flame spells you cast on others heal you as well. When you cast a spell of 1st level or higher that deals fire damage to a creature other than you, you regain hit points equal to 2 + the spell’s level.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine fire. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Flame of Life
Once per day, when you are reduced to 0 hit points, an explosion of flame (starting at you and radiating out to 40 ft) emanates from you and acts as a lvl 6 fireball dealing 10d6 (reflex for half) damage to enemies and half that in healing to yourself and all allies in area.
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