Cleric
Base Class: Cleric

The Revelry Domain is concerned with the madness and loss of inhibitions that comes in with the wine, the lust, and the mirthful loss of control that comes with celebrations and festivals. Deities that are associated with festivals, alcohol, or madness, such as Dionysus or Bastet, would be appropriate gods for this Domain.

Revelry Domain Spells

You gain domain spells at the cleric levels listed in the Revelry Domain Spells table. See the Divine Domain class feature for how domain spells work.

Revelry Domain Spells
CLERIC LEVEL SPELLS
1st Hideous Laughter, Color Spray
3rd Alter Self, Pyrotechnics
5th Haste, Major Image
7th Confusion, Phantasmal Killer
9th Dream, Telekinesis

Bonus Proficiencies

At 1st level, you gain proficiency with martial weapons.

Blessing of Festivals

You gain proficiency in 1 of the following skills: (Acrobatics), (Performance), (Sleight of hand), or (Animal Handling). Your Proficiency Bonus is doubled for this skill.

Channel Divinity: Seething Madness

Starting at 2nd level, you can use your Channel Divinity to enter a maddened state.

As an bonus action, you can use Channel Divinity to enter a maddened state that lasts for 1 minute. You gain resistance to Bludgeoning, Slashing and Piercing damage and immunity to poison damage and the poisoned condition.

Myrrhful Sway

Whenever a friendly creature you can see within 30 feet is attacked, you may use your reaction to allow that creature to move up to half their speed without provoking attacks of opportunity.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with madness — a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Improved Madness

At 17th level, while your Seething Madness is active, hostile creatures that you can see within 30ft make attacks of opportunity at disadvantage.

In addition whenever you are targeted by an attack of opportunity, you may use your reaction to deal 1d10 Bludgeoning damage to the creature that attacked you.

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