Sorcerer
Base Class: Sorcerer

On Athas, all creatures have innate power, psionic energy that is derived from within. Mystics hone this innate power, following one of six disciplines that express the innate nature of their inner spirit. Mechanically identical to sorcerers, mystics on Athas use different names for their spells and abilities. Psionic origins for sorcerers have several commonalities that differentiate them from more typical sorcerers from other worlds - sorcerers that do not exist in the mutated wastes under the Dark Sun.

Psionic origin sorcerers - called Mystics on Athas - use different terms for their abilities that reflect that they hone inner energies that are ubiquitous among animate beings from their world: Cantrips are called Talents, Spells are called Powers, Casting is called Manifesting, Sorcery Points are called Power Points, and Metamagic is called Metapsionics. Mechanically, they are the same as the abilities sorcerers normally acquire, except as listed in their archetype features.

Seers peer through the skein of time and fate, manipulating change and observing distant events to perceive the hidden and obscured.

Seer's Awakening

Seers are often more perceptive than other sorcerers. They also know additional powers, which they use to discover secrets.

Expanded Powers

At 1st level, and the levels indicated below, the Seer add the listed powers (spells) to their powers known. These bonus powers do not count against their maximum number of powers known, and are mystic (sorcerer) powers for the Seer.

1st: Detect Evil & Good, Detect Poison, Identify
3rd: Augury, Locate Object
5th: Clairvoyance, Nondetection
7th: Divination, Locate Creature
9th: Legend Lore, Scrying

Additionally, the Seer gains Guidance as a bonus talent (cantrip) that does not count against the Seer's maximum number of talents known.

Expaned Proficienies

At 1st level, you may use one or both of your class skill proficiencies for Insight or Perception.

Psionic Casting

At 1st level, a Seer gains the Psionic Casting feature. When manifesting a power (i.e. casting a spell), the Seer ignores any verbal and somatic components, and any material components that are not both consumed by the spell and have a listed gold cost. This allows the Egoist to manifest powers when spells normally could not be cast, such as when their hands are bound or when they are gagged. However, this feature does not allow an Egoist to manifest powers when they are explicitly prohibited from casting spells at all, such as when wearing armor they are not proficient with, or when they are Polymorphed.

However, upon reaching 3rd level, a mystic (i.e. psionic origin sorcerer) only gains one metapsionic (i.e. metamagic) option instead of two. A mystic has one fewer metapsionic options than other sorcerers of the same level. Also, the Subtlespell option is not recommended, since its benefits are superseded by this feature.

Master Powers

At 1st level, a Seer adds the follow powers (spells) to their list of Sorcerer spells. They won't be able to learn these mighty powers until much later, but they are able to master them in time.

6th: Contingency, Find the Path, True Seeing
7th: Sequester
8th: Mind Blank
9th: Foresight

Bend Fate

Seers can sway chance in their favor.

Fortune's Favor

At 6th level, you may use Empower Power (Empower Spell) on others. If you do not have the Empower Power Metapsionic (Metamagic) option, you may exchange your current Metapsionic option for Empower Power.

When any character within 30 feet rolls damage, you may spend 2 power points and use your reaction to apply Empower Power to that damage roll. You either intend to Help or Hinder the target.

A damage roll can only be Helped or Hindered once. If a damage roll is both Helped and Hindered, the effects cancel out.

Visions of the Past

At 14 level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation, then receive dreamlike, shadowy glimpses of recent events. You can meditate this way for a number of minutes equal to your Charisma score and you must maintain concentration for that time, as if you were manifesting a power (casting a spell).

Once you use this feature, you cannot use it again until you complete a short or long rest.

Aura Reading

As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your Charisma score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles, betrayals, marriages, murders, births, and funerals. However, they might include more mundane events that are nevertheless important in your current situation.

Object Reading

Holding an object as you meditate, you can see visions of the object’s previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event the object was involved in involving the object and its owner. For every additional minute you spend meditating, you gain the same vision about the second most recent owner, then the third, and so on, assuming they exist. However, this feature can only provide visions from events that happened in a number of days in the past equal to your Charisma score.

True Sight

At level 18, you gain Truesight, out to 30 feet. With Truesight, you can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature transformed by magic. Also, you can see into the Ethereal Plane.

Previous Versions

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