Bard
Base Class: Bard

Fear the bard who uses the primal energies of the world to harness and profess the darkness both inside and around them! Those who train in the College of Metal are warriors of a different sort; lore and war are one, fused together into unadulterated carnage and destruction! The flames of the Abyss in their tongues, the horns of Valhalla in their songs, the spirit of demons and the undead in their hearts!

Bonus Proficiencies

When you join the College of Metal at 3rd level, you gain proficiency with medium armor and martial weapons.

Symphony of Destruction

You gain the knowledge of how to create an Axe Lute. If you have access to a battleaxe or a greataxe, as well as a lute or similar string instrument, you can create an axe lute. It weighs 1 extra pound.

Ride the Lightning

Starting at 3rd level, you can infuse your axe-lute with electricity. When you use bardic inspiration to grant a creature an inspiration die, your axe-lute deals an additional 1d6 lightning damage until the beginning of your next turn. At 10th level, the additional damage increases to 2d6, and at 15th level it increases to 3d6.

Back to War

At 6th level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell, you can make one weapon attack as a bonus action.

Stand Up and Shout

Starting at 14th level, you can create a cone of destructive thunder using only your voice. Using an action, you can spend 3 uses of your bardic inspiration to project a 60ft cone starting on you. Creatures within the cone must make a Constitution saving throw or take 6d10 thunder damage, pushed back 20 feet and knocked prone. Objects that are not held or carried are also affected. Creatures who succeed on the saving throw take half damage and are not pushed or knocked prone.

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