Fighter
Base Class: Fighter

Restriction: Warforge only

Only warforges can choose the wargengien arch type. 

High impact

Your weapon attacks do +1 damage this increse by +1 at level 5, 7, 10, 13 and 17.

War mashine

Starting at 7th level, you can spent your bonus action to make an extra weapon attack.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Devastading Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 19–20 and you add and extra weapon damage dice to the critical roll and you duppel your damage bonuses.

Battle Resilance

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to your strength modifie + your Constitution modifier if you have more than 0 hit points.

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