Barbarian
Base Class: Barbarian

Demons are creatures of chaos spawned from the plane of the Abyss. With their fiendish strengths, a small number of barbarians who have witnessed such furious power can take inspiration from the Demons. Between the hate filled rage and the chaotic wrath that the Abyssal creatures possess, these barbarians can show that those who take the path of the abyss, that the ancient power of the Abyss can fuel their rage as well

Bonus Language

Starting when you choose this path at 3rd level, you learn to speak Abyssal.

Demonic Wrath

Starting when you choose this path at 3rd level, you begin to exhibit the characteristics of demonic fiends, the chaotic nature of the abyss itself. While raging you take inspiration from the brutality of demons, when you make a critical hit against an enemy you can as a bonus action make an additional attack with advantage against that same enemy or an enemy creature within 5 feet of the original creature and you.

When you reduce a creature to 0 hit points with a melee attack you can take a bonus action to move half your speed and make a melee attack against another creature.

Bloodbath

At 6th level, your rages become far more vicious and blood thirsty, your unarmed strikes uses a d4 for damage. When attacking a creature that you have grappled every hit you make counts as a critical hit as long as you are attacking unarmed.

Demonic Fury

At 10th level, through channeling the chaotic power of the most powerful demons. While raging you can use a bonus action to teleport in a sulfuric cloud, along with any equipment you are wearing or carrying, up to 30 feet to an unoccupied space you can see. You can do this a number of times equal to your Charisma modifier (minimum of 1) in between a short or long rest. Your first attack on your turn after teleporting has advantage.

Abyssal Rage

Beginning at 14th level, you tap into the raw demonic rage. When entering a rage, you can choose to enter an Abyssal rage, when you do your speed is doubled, you gain a +2 bonus to your AC, and you are immune to being frightened.

When you hit a creature with an attack that creature must make a Wisdom saving throw equal to 8 + proficiency bonus + your Charisma modifier or become frightened of you until the end of your next turn. Your abyssal rage lasts for one minute and once it's done you drop out of rage.

When your rage ends you can't take actions until the end of your next turn, and you gain one level of exhaustion.

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