Base Class: Cleric
Blend of the two babyyyyyy- Healing, spellcasting, buffs
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Voice of Authority
Starting at 1st level, you can invoke the power of law to embolden an enemy to attack. if you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.
If the spell targets more than one ally, you choose the ally who can make the attack.
Proficiency in Persuasion
Character is granted a bonus proficiency in Persuasion
Channel Divinity: Preserve Life
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
Blessed Healer
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Order's Wrath
Starting at 17th level, enemies you designate for destruction wilt under combined efforts of you and your allies. If you deal your divine strike damage to a creature on your turn, you can curse thaat creature until the start of your next turn. The next time one of your allies hits the cursed creature with an attack the target also takes 2d8 psychic damage and the curse ends. You can curse a creature in this way only once per turn.
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