Base Class: Warlock
This Patron should allow healing and fire magics associated with the Ancient Phoenix of Final Fantasy lore.
Expanded Spell List
The Phoenix lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Phoenix Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | cure wounds, burning hands |
| 2nd | flaming sphere, lesser restoration |
| 3rd | fireball, mass healing word |
| 4th | fire shield, wall of fire |
| 5th | flame strike, immolation |
Language
The Warlock is proficient in Ignan
Ignan
The warlock can speak and understand the language of fire
Bonus Cantrips
At 1st level, you learn the produce flame and control flames cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Healing Flames
At 1st level, you gain the ability to channel your patrons energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals your warlock level + your charisma modifier.
As a bonus action, you can heal one creature you can touch, spending dice from the pool. Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a long rest.
Ashen Protection
Starting at 6th level, your skin and armor gains a light ashen appearance that never really seems to go away despite all cleaning.
The ash protects you from fire, giving you resistance to fire damage.
Ashen Step - Once per short rest, whenever you take damage, you may use your Reaction to halve the damage against you and disappear into a cloud of ash teleporting up to 30 feet to an unoccupied space you can see.
Tears of the Phoenix
Beginning at 5th level you shed a single tear on the body of a character and that character is surrounded in flame. The flame brings the character back from the dead.
- The character must be someone whom you feel sorrow for their death
- The death must have been recent (within the hour).
Flame Within
Beginning at 10th level, as an action your body becomes flame and blazing wings sprout from your back for 1 minute. For the duration you gain these benefits:
- You are immune to fire damage and resistant to non-magical weapons.
- Any creature that touches or hits you with a melee attack while within 5 feet of you takes 1d10 fire damage.
- Your weapons and spells are wrapped in flames, and you may add 1d6 fire damage to all damage rolls.
- You have a fly speed of 30 feet.
- You shed bright light for 30 feet and dim light for another 30 feet.
- You may use Flame Within a number of times per day equal to your CON modifier. Each use results in a point of exhaustion once the duration has completed as you are left drained.
- Should the use of Flame Within result in your sixth exhaustion point, you die. If you have access to it and it has not been used in the past 72 hours, Rebirth is automatically triggered by death in this way.
Rebirth
Beginning at 14th level, immediately after failing your third death saving throw, you may choose to reduce your body to smoldering ash. The flames that consume your body have no effect on anything not on your person. Your magical items and surroundings are unaffected and remain where you fell. Any non-magical items, including clothes, on your person at the time of activation are destroyed in the Rebirth process. At the first dawn after 24 hours, you are reborn from the ashes.
- You are reborn naked and ash covered with no attuned magical items.
- All scars, diseases, ailments, and any other physical disfigurements are removed by Rebirth.
- In this time, should your ashes be scattered, Rebirth fails. Should the ashes be recombined the 24 hour process begins anew.
- You may not benefit from this ability again for three days after completing Rebirth successfully.
- Should you not be able to be reborn within seven days of activation, Rebirth fails completely and you remain dead.
Previous Versions
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7/25/2020 2:01:20 AM
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2/20/2021 6:15:20 PM
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