Sorcerer
Base Class: Sorcerer

To combat Tiamat's aberrant creations, Bahamut created powerful draconic humanoids known as the Ux Bahamuti, who served as his emissaries in the mortal realm during the first years of the Dragonfall War. The Ux Bahamuti were somehow related to the dragonborn native to the world; however, how they were related was a secret known only by a few older dragons. The war waxed and waned in intensity, with the last era of intense fighting occurring between −2087 DR and −1071 DR. Bahamut’s worship grew in the decades following the Time of Troubles, when he regained his divine status, as non-dragons began to take interest in his teachings. When he became a subservient deity to Torm, after the Spellplague, many Tormites also paid homage to Bahamut as well, and it wasn't uncommon for both gods to lend their strength to worshipers of either deity at the same time. Followers of Bahamut often took quests to oppose the schemes of Tiamat and to stop or destroy her followers. They were allies of worshipers of Torm.

 

            During these times Bahamut was noticing that his Ux Bahamuti were being targeted, so he decided to create a group that would be able to blend in more with the population of the world. He thought of clerics, but they were already known along with his paladins and knights. After contemplating on this, he thought of using sorcerers. Bahamut wanted a race that would be more acceptable towards his morals and convictions.

He approached 12 Protection Aasimar and explained what is was that he was looking for and they accepted. He explained that his link with them would pass down through their bloodline and only the chosen of their offspring would have this connection. They would know by a specific birth mark on their right shoulder in light blue ( BAHAMUTS’ ORIGINAL SYMBOL )

            Bahamut choose the Protection Aasimar because of their Celestrail heritage and ability to blend in with the human race. Their nature to always do good ensured that his power would not be abused. It is unknown how many of these bloodlines exist.                          

     Bahamut’s Draconic Origin

Lv1: Draconic Resilience- AC equals 13 + dex and wis modifier

Lv2: Start with 3 sorcerery points

Lv3: Start with 3 Metamagic options

Lv4: Add charisma modifier to all cold and radiant spells

Lv6: Gain resistance to cold damage; cold and radiant damage can bypass Immunities

Lv14: Dragon Wings- Bonus action, speed of 60’

Lv18: Dragon Presence only costs 4 sorcerery points

Lv20: See Invisible beings and objects

 

Secret Order of Bahamut

To combat Tiamat's aberrant creations, Bahamut created powerful draconic humanoids known as the Ux Bahamuti, who served as his emissaries in the mortal realm during the first years of the Dragonfall War. The Ux Bahamuti were somehow related to the dragonborn native to the world; however, how they were related was a secret known only by a few older dragons. The war waxed and waned in intensity, with the last era of intense fighting occurring between −2087 DR and −1071 DR. Bahamut’s worship grew in the decades following the Time of Troubles, when he regained his divine status, as non-dragons began to take interest in his teachings. When he became a subservient deity to Torm, after the Spellplague, many Tormites also paid homage to Bahamut as well, and it wasn't uncommon for both gods to lend their strength to worshipers of either deity at the same time. Followers of Bahamut often took quests to oppose the schemes of Tiamat and to stop or destroy her followers. They were allies of worshipers of Torm.

 

            During these times Bahamut was noticing that his Ux Bahamuti were being targeted, so he decided to create a group that would be able to blend in more with the population of the world. He thought of clerics, but they were already known along with his paladins and knights. After contemplating on this, he thought of using sorcerers. Bahamut wanted a race that would be more acceptable towards his morals and convictions.

He approached 12 Protection Aasimar and explained what is was that he was looking for and they accepted. He explained that his link with them would pass down through their bloodline and only the chosen of their offspring would have this connection. They would know by a specific birth mark on their right shoulder in light blue ( BAHAMUTS’ ORIGINAL SYMBOL )     

            Bahamut choose the Protection Aasimar because of their Celestrail heritage and ability to blend in with the human race. Their nature to always do good ensured that his power not be abused. It is unknown how many of these bloodlines exist.

Bahamut’s Draconic Origin

Lv1: Draconic Resilience- AC equals 13 + dex and wis modifier

Lv2: Start with 3 sorcerery points

Lv3: Start with 3 Metamagic options

Lv4: Add charisma modifier to all cold and radiant spells

Lv6: Gain resistance to cold damage; cold and radiant damage can bypass Immunities

Lv14: Dragon Wings- Bonus action, speed of 60’

Lv18: Dragon Presence only costs 4 sorcerery points

Lv20: See Invisible beings and objects

 

 

Dragon Ancestor

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

Draconic Ancestry
Dragon Damage Type

Black

Acid

Blue

Lightning

Brass

Fire

Bronze

Lightning

Copper

Acid

Gold

Fire

Green

Poison

Red

Fire

Silver

Cold

White

Cold

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Draconic Resilience

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Elemental Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Dragon Wings

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Draconic Presence

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

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