Barbarian
Base Class: Barbarian

Barbarians who follow the Path of the Tortured Artist have always had a passion for creation and finding beauty in the midst of the reshaping of their enemies. Whether it be spilled blood, or a limb broken into a new paint brush, or rigor mortis freezing a body into the perfect shape, barbarians who follow this path enter the battlefield in a flow state of rage.

Barbarians who follow this path may struggle or find their rage while getting other members of society to appreciate their work.

Artist's Medium

Yours is a path that demands a medium with which you craft whether in combat or not.  At 3rd level when you adopt this path, you gain proficiency in an artistic tool of your choice, and another artistic tool at 10th level.

Artist's Medium

Yours is a path that demands a medium with which you craft whether in combat or not.  At 3rd level when you adopt this path, you gain proficiency in an artistic tool of your choice, and another artistic tool at 10th level.

Artist's Medium

Yours is a path that demands a medium with which you craft whether in combat or not.  At 3rd level when you adopt this path, you gain proficiency in an artistic tool of your choice, and another artistic tool at 10th level.

Warpaint

3rd-level Path of the Tortured Artist feature

You can use magic marks to enhance your abilities. You learn two marks of your choice, from among the marks described below, and each time you gain a level in this class, you can replace one mark you know with a different one from this feature. When you reach certain levels in this class, you learn additional mark, as shown in the Marks Known table. 

Marks Known
BARBARIAN LEVEL NUMBER OF MARKS
3rd 2
6th 3
10th 4
14th 5
Mark of Smiles 

This mark's magic rosies up your cheeks filling your face with a warm color. While wearing this mark, you can add your proficency bonus to all Charisma (Persuasion) checks.

In addition, when a creature attacks you, you can use your reaction to invoke the marks power to have the attacker make a Charisma saving throw. On a failed save, the attack fails and the attacker is charmed by you until the end of your next turn. Once you use this ability you can't use it again until after you have finished a short or long rest.

Mark of the Dragon 

This paint must be infused with dust from precious jewels. Depending on the type of jewel effects the type resistance and breath. This mark’s magic infuses you with the might of dragons. While you are painted with this mark, you have resistance to the element corresponding to the jewel dust.

In addition, you can use your action to exhale destructive energy. The jewel dust determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by the jewel dust.  A creature takes 4d6 damage on a failed save, and half as much damage on a successful one. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

JEWEL DUST DAMAGE TYPE BREATH WEAPON
Obsidian Acid 5 by 30 ft. line (Dex. save)
Sapphire Cold 15 ft. cone (Dex. save)
Emerald Poison 15 ft. cone (Con. save)
Ruby Fire 15 ft. cone (Dex. save)
Pearl Lightning  5 by 30 ft. line (Dex. save)

Mark of the Flowers

This mark's magic decorates the wearers hands in beautiful flowers making them as light and nimble as a tangling vine. While using this mark, you have advantage on Dexterity ([Tooltip Not Found]) checks.

In addition, when you hit a creature with an attack using a weapon, you can invoke the mark to summon thorned vines: the target takes an extra 2d6 piercing damage, and it must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the vines, the target takes 2d6 piercing damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the vines on a success. Once you invoke this mark, you can’t do so again until you finish a short or long rest.

Mark of the Third Eye

Using this mark, you can glimpse the future. While using this mark, you have advantage on Intelligence (Nature) checks.

In addition, you can invoke the mark as a bonus action to enter a prophetic state for 1 minute or until you’re incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke this mark, you can’t do so again until you finish a short or long rest.

Mark of the Tiger

This mark covers your face with whiskers and surrounds your eyes in the deep shadows of a cave tiger. While using this mark you can add your proficiency bonus to Wisdom (Animal Handling).

In addition, when you move at least 20 feet straight toward a creature and then hit it with a melee attack on the same turn, that target must succeed on a Strength saving throw or be knocked prone. If the target is prone,  you can make one unarmed attack against it as a bonus action. Once you use this ability you can't use it again until after you have finished a short or long rest.

Mark of the Turtle

This mark's magic bestows the toughness of a turtle. While using this mark, you gain temporary hit point equal to your level + your proficiency bonus + your Constitution modifier.

In addition, you can invoke this mark as an action, to cast slow. Once you invoke this mark, you can't do so again until you finish a long rest.

 

Stroke of Brilliance

When you make a Reckless Attack and hit, you carve with artistic flourish into your enemy, allowing your allies a glimpse at a weak spot. The next attack role your allies make on that creature has advantage. When you use Stroke of Brilliance, the enemy can immediately use an attack of opportunity against you.

Still Life

Using the blood of an enemy as paint, you enter a trance state to pry out a piece of information that the person whose blood you are using knew. Until the trance ends, you can ask the blood up to three questions. The blood is only able to answer in the form of images. This trance ends as soon as you have asked three questions. Once you use this ability you can't use it again until you have finished a long rest.

Bloody Masterpiece

You see in your foe the canvas that will allow you to create a masterpiece of carnage. While you are raging you may make two additional attacks against a single enemy. Once you use this ability, your current use of rage automatically ends. You cannot use this ability again until you have finished a short or long rest.

Bloody Masterpiece

You see in your foe the canvas that will allow you to create a masterpiece of carnage. You may make two additional attacks against a single enemy. Once you use this ability, your current use of rage automatically ends. You cannot use this ability again until you have finished a short or long rest.

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