Base Class: Cleric
you revere beings that bring the frost to the lands, you are among the few that choose such deities.
Priest of Frost
When you choose this domain at the 1st level, you may choose an additional cantrip from the following list: shape water, Frostbite, Ray of frost.
you also gain a blessing from your deity that aids you in dealing with colder climates. you ignore the effects of extreme cold, frigid water, and other weather conditions in cooler climates.
Bonus Proficiencies
Also at 1st level, you also gain proficiency in heavy armor.
Channel Divinity: Chilled soul
starting at 2nd level, you can use your channel divinity to cause creatures around you to feel an extreme cold inside them, causing them to slow down their movements.
as an action, you can half the speed of a number of hostile creatures equal to your wisdom modifier within 30ft. for 1 minute.
Inner Warmth
Starting at 6th level, your deity imbues you with resistance to cold damage.
Channel Divinity: Frozen touch
Beginning at 6th level, you can use channel divinity to freeze a creature in ice.
using your action, you can touch a creature that is large or smaller with your holy symbol. the creature must make a Constitution saving throw, on a failed save, the creature is frozen solid but still alive. on a successful save it is unaffected.
A frozen creature must make a constitution saving against the cleric spell save DC at the end of each of its turn if it succeeds it will break free.
while it is frozen it is considered petrified in ice. if the creature takes any damage it may make a Constitution saving throw to break free.
if a creature is immune to cold, it cannot be frozen.
Divine Strike
at 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a melee weapon attack. you can cause the attack to deal an extra 1d8 cold damage to the target. When you reach 14th level the extra damage increases to 2d8.
Heart of Winter
At 17th level, you channel a greater aura of cold around you. your channel divinity: chilled soul now makes creatures affected by the slow make a Constitution saving throw against your cleric spell save DC. on a failed save, the creature takes 1d6 cold damage and is restrained. on a successful save, the creature is not restrained and takes half damage. in addition, the ground 15 ft. around you also becomes difficult terrain for the duration of the channel divinity.
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