Base Class: Fighter
A Speedy Healer prioritizes speed in combat and if necessary can heal ally's
Emergency Speed
If an ally takes 10 or more damage in one attack or if an ally reaches 0 Hit points, your speed is doubled for 2 of your turns
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells.
Alternate Movement Speed
At this level you can choose one of the 4 movement speeds and double your movement in the category. If you have 0 speed in the movement type you chose, you gain a movement speed of that type equal to half your current movement speed on land.
X2 Climbing speed
You gain X2 Climbing speed
(Keep in mind that unless your background or race says otherwise your base Climbing speed is 1/2 of your movement speed on land)
X2 or X.5 Burrowing speed
You gain X2 or X.5 burrowing speed depending on weather or not you have a burrowing speed
X2 or X.5 Flying speed
You gain X2 or X.5 Flying speed depending on weather or not you have a flying speed.
X2 Swimming speed
You gain X2 Swimming speed
(Keep in mind that unless your background or race says otherwise your base swimming speed is 1/2 of your movement speed on land)
Life Giving Aura
At tenth level you are surrounded by a life giving aura. If an ally within 30 ft is reduced to zero hit points and is not killed outright, they regain 50% of there total health back for one minute, when the minute is over they lose 50% of there total hit points. If they are reduced to zero hit points before the minute is up, they automatically fail one death saving throw. This can only happen once per short rest, per person due to the stress of nearly dyeing.
Alternate Movement Speed Bonus
At level 15 depending on the alternate movement speed you chose (X2 Climbing speed, X2 or X.5 Burrowing speed, X2 or X.5 Flying speed, or X2 Swimming speed) you gain a ability.
Breach
If you chose swimming as your alternate movement speed. When you hit the surface of the body of water you can launch yourself into the air. the distance you are launched is equal to the distance you moved before breaching.
Earth Bending
If you chose burrowing as your alternate movement speed, you can manipulate up to a 5 ft. cube of the ground in any way you want, within 30 ft. of yourself.
Gravitas
If you chose climbing as your alternate movement speed, you can change your personal gravity to make it so that down, for you, is any direction you want.
Hover
If you chose flying as your alternate movement speed. If you stop moving in the air, for any reason, you won't fall - you'll hover.
Healing Plane
At 18th level you gain access to a small demiplane, it consists of a 30 ft. cube with features that are up to you, with the exception of a fountain in the middle of the room. The fountains water has healing property's, when drank it restores 4d8 health, however the water loses this property when removed from the demiplane. You can access the demiplane at will and can bring anything and anyone you are touching into the demiplane, if you so chose.
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