Barbarian
Base Class: Barbarian

Swiftness of the Tribe

3rd-level Path of the Tribal Warrior feature
When you first use your Rage, you can designate three of your allies you can see. As long as you are raging and the targets are within 100 feet of you, their movement speed is doubled.
Once you use this feature, you can’t use it again until you finish a short or long rest.
At 5th-level, you can designate five allies with this feature. At 9th-level, the range for this feature is increased to 200 feet. At 13th-level, you can designate seven allies with this feature.

Supported Recklessness

6th-level Path of the Tribal Warrior feature
When you reach 6th-level with this Path, you gain the support of your allies in combat. When you make a reckless attack, as long as an ally is within 10 feet of you, you can choose to make it so attack rolls against you do not have advantage.
Once you use this feature, you can’t use it again until you finish a long rest.
At 10th-level, you can use this feature twice before requiring a long rest to use it again. At 14th-level, this is raised to three times.

Tribal Mark

10th-level Path of the Tribal Warrior feature
If you damage a creature while you are raging, you can designate that creature for the rest of your party. The following effects are placed upon the target until your next turn.
• Melee attack rolls made against the target have advantage.
• The target has disadvantage on saving throws against magical effects from your allies.
• If that target makes a successful attack against one of your allies within five feet of you, you may use your reaction to make a melee attack against the target.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Pack Instincts

14th-level Path of the Tribal Warrior feature
When you reach 14th-level with this Path, you become constantly aware of your allies’ presence. When an ally makes a successful attack against an enemy within 30 feet of you, you may use your reaction to close the distance and make a melee attack against that target with advantage.

Swiftness of the Tribe

When you first use your Rage, you can designate three of your allies you can see. As long as you are raging and the targets are within 100 feet of you, their movement speed is doubled.
Once you use this feature, you can’t use it again until you finish a short or long rest.
At 5th-level, you can designate five allies with this feature. At 9th-level, the range for this feature is increased to 200 feet. At 13th-level, you can designate seven allies with this feature.

Supported Recklessness

When you reach 6th-level with this Path, you gain the support of your allies in combat. When you make a reckless attack, as long as an ally is within 10 feet of you, you can choose to make it so attack rolls against you do not have advantage.
Once you use this feature, you can’t use it again until you finish a long rest.
At 10th-level, you can use this feature twice before requiring a long rest to use it again. At 14th-level, this is raised to three times.

Tribal Mark

If you damage a creature while you are raging, you can designate that creature for the rest of your party. The following effects are placed upon the target until your next turn.
• Melee attack rolls made against the target have advantage.
• The target has disadvantage on saving throws against magical effects from your allies.
• If that target makes a successful attack against one of your allies within five feet of you, you may use your reaction to make a melee attack against the target.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Pack Instincts

When you reach 14th-level with this Path, you become constantly aware of your allies’ presence. When an ally makes a successful attack against an enemy within 30 feet of you, you may use your reaction to close the distance and make a melee attack against that target with advantage.

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