Base Class: Cleric
Restriction: Adept (Earth) Background only
The Gallant draws upon the power of elemental earth, and as such, only those with a natural affinity for earth magic have the aptitude to excel as a Gallant.
An Adept with a strong connection to nature, the Gallant supplements their natural healing and defensive abilities with marital weapons training and powerful earth-based spells.
Domain Spells
1st-level Gallant feature
You gain domain spells at the cleric levels listed in the Gallant Spells table. See the Divine Domain class feature for how domain spells work.
| Cleric Level | Spells |
|---|---|
|
1st |
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3rd |
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5th |
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7th |
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9th |
Bonus Cantrip
At 1st level, you learn the Shillelagh cantrip if you don't already know it.
Bonus Proficiency
Also at 1st level, you gain proficiency with martial weapons and heavy armor.
Echoing Attack
From 1st level, your combat prowess is enhanced by your earth magic. When you use the Attack action, you can make one weapon attack as a bonus action.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Blessing of Venus
2nd-level Gallant feature
You can use your Channel Divinity to refresh your allies with the blessing of Venus.
As an action, you present your holy symbol, and a sphere of amber light emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with bright light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it temporary hit points equal to 1d6 plus your cleric level.
- You end one effect on it causing it to be charmed or frightened.
Aura of Steel
Starting at 6th level, when you or a creature within 30 feet of you takes bludgeoning, piercing, or slashing damage from a nonmagical weapon, you can use your reaction to grant resistance to the creature against that instance of that damage.
Tremor Strike
8th-level Gallant feature
You gain the ability to infuse your weapon strikes with the force of the earth. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 bludgeoning damage. When you reach 14th level, the extra damage increases to 2d8.
Earthen Barrier
17th-level Gallant feature
The blessing of Venus that you invoke offers an earthen barrier: you and your allies have half cover while in the sphere created by the blessing.
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