Base Class: Rogue
Warrior people.
Student of War
Student of War - When you choose this archetype at 3rd level, your efficiency with weapons expands. You become proficient in all Armor, Shields, Martial and Simple weapons. In addition, you can use Sneak Attack on a weapon even if it doesn't have the light or finesse property, unarmed strikes included. Lastly, your Unarmed Strikes deal 1d6 bludgeoning + Your Dexterity or Strength modifier which changes to a 1d8 at 13th level.
Hiding the Fox
Starting at 3rd level, your trained not to be punished for stealing, but to be caught. You gain advantage on any Dexterity (Stealth or Sleight of Hand) and Charisma (Deception) check you make when being confronted of stealing or when stealing. In addition, you gain proficiency in Strength (Athletics) and Dexterity (Acrobatics). If you already have those proficiencies you gain expertise instead. Lastly, difficult terrain doesn't cost you extra movement.
Harsh Training
Starting at 9th level, your harsh training makes you more durable and stronger. You become proficient in Constitution and Strength saving throws.
Combat Maneuvers
Starting at 13th level, you've honed yourself as a weapon. Whenever attacking a creature with your melee weapons or unarmed strikes you may use one of the listed maneuvers below, you can only use one maneuver per attack.
Bash - The creature must succeed on a Dexterity or saving throw or be knocked back 5 feet and prone
Discombobulate - The creature must succeed on a Constitution saving throw or be blinded/deafened until it succeeds the saving throw at the end of each of it turns.
Relentless Attack - The creature must succeed on a Dexterity saving throw or you may make an attack at them with your Unarmed Strikes as a Bonus Action.
Maneuver Save DC = 8 + Your Proficiency Bonus + Your Strength or Dexterity Modifier
1 to 100
Starting at 17th level, even when the odds are all against you, surrounded by enemy or in the brink of passing out, your determination and will to live pushes you forward. Whenever outnumbered by enemy in combat or under 50% HP you gain these benefits.
- Your AC Increases by 2.
- You gain advantage in all saving throws which you are proficient in.
- Your melee weapon attacks always activate Sneak Attack, this replaces the rules for Sneak Attack.
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