Fighter
Base Class: Fighter

Masters of pole-arms and defensive tactics.

Pole-Arm Master

At level 3, you become adept with pole-arms, gaining the ability to wield them with one hand.

Defensive Critical

Starting at level 7, when you roll a 19 or 20 on an attack roll, you gain a +2 to your AC until your next turn.

Great Protective Leap

Starting at level 10, as a reaction, you can surrender your next action to leap to an ally within half of your movement speed to take a hit in their place. You can use this feature once per long rest. 

Superior Defensive Stance

Starting at level 15, as a bonus action you can enter a superior defensive stance, granting you and up to 2 allies within 5 feet +2 to AC. While in this stance, any attack rolls you make or attack rolls made against you are rolled at disadvantage. While in this stance, your movement speed is 15 feet and you have disadvantage on Dexterity rolls. 

Bulwark Stance

At level 18 you master the superior defensive stance. You can grant you and up to 2 allies within 10 feet +2 to AC. You're able to move normally, but you maintain disadvantage on attack and dexterity rolls while in this stance.

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