Base Class: Fighter
You carry pride as you carry the flag. You use that pride to bolster your alleys and mark where the battle must continue. Your voice and might will lead the army to rally behind what ever man or causes you demand.
Pride in the flag
Starting at 3rd level, Your skill at raising spirits and guiding others takes shape in all your conversations. As well you know the importance of a symbol to rally behind and learn how to craft one.
You gain proficiency persuasion additionally you gain proficiency in Calligrapher's supplies and can use it to design and craft a banner for as little as five gold pieces.
Rally the flag
starting at 3rd level your valor shows when you fight. You mark where your fight must go. Raising the flag to lead into the battle.
As a bonus action you can raise your banner and let our a cry to guide all who march with you. You and your allies within 30 ft. add 1D4 to attack rolls, skill cheeks, and saving throws. This effect lasts for 1 minute and can be ended early as a bonus action. You can use this ability a number of times equal to your charisma modifier (minimum 1) you regain all uses on a short or long rest.
Inspire Loyalty
Once you reach 7th level you can perform a special action.
As an action raise your voice to center the minds of all who may have lost their way in battle.
All charm and fear effects within 30ft end. All allies within 30ft gain temporary hit points equal to your 1d10 + cha modifier. Once you do this, you can't again tell you finish a short rest or long rest.
Support the Unit
Your will to continue lights a fire in the souls around you to stand and fight with you.
When you use your Second Wind feature, you can choose a number of creatures equal to your Charisma modifier within 60 feet of you. Each one regains hit points equal to your fighter level.
Improved Rally
Once you reach 10th level, Your fury raddles out with your voice channeling into the strikes of all who rally with you.
Your rally the banner now adds 1d6 instead of 1d4. Additionally creatures in your rally the flag can add the bonus to damage of all spells and attacks.
No-one left behind
At 15th level your guidance brings safety to your ally's when its needed most.
When you see a creature fail a saving throw, you can spend your reaction and a use of indomitable and allow them to reroll the saving throw.
Demand Excellence
At 18th level, Your vigor is contagious among all who fallow you causing them to reach to match you.
When you use your action surge feature another creature you can see within 15ft takes an action immediately before you extra action
The Banner Must Stand
When you reach 18th level your banner becomes immortal even if you are not.
When you are reduced to 0 hit points or die outright you plant the banner activation rally the banner without expending a use. Even after rally the banner ends the banner can't be move by anyone not from your bloodline or the bloodline of your closest ally's at the time. The banners symbols will never fully fade away.
Previous Versions
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12/19/2020 8:09:50 AM
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12/20/2020 1:37:07 AM
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1/17/2021 5:21:30 AM
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46
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2.1
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