Sorcerer
Base Class: Sorcerer

Your innate magic comes from Rakshasa magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a Rakshasa or who might even have claimed a Rakshasa parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Rakshasa Ancestor

At 1st level, you choose one type of spell type originating from your ancestor. This type is used by features you gain later.

Rakshasa Ancestry
spell type Spell examples

Detection

Detect Thoughts, Detect Magic, See invisibility, True Sight

Charm

Friends, Charm Person, Charm Monster, Dominate Person

Masquerade

Disguise self, Alternate self, Invisibility, Greater Invisibility

Illusion

Minor Illusion, Silent Image, Greater Image, Programmed Illusion

Control

Mage hand, Suggestion, Hold Person, Hold Monster

Speed

Longstrider, Haste, Freedom of Movement, Wind Walk

 Self made
 Discuss with DM

You can speak, read, and write Infernal. Additionally, whenever you make a Charisma check when interacting with fiends, your proficiency bonus is doubled if it applies to the check.

Charm

At 1st level, you choose one type of spells from your ancestor. The type is used by features you gain later.

Control

At 1st level, you choose one type of spells from your ancestor. The type is used by features you gain later.

Detection

At 1st level, you choose one type of spells from your ancestor. The type is used by features you gain later.

Ilusion

At 1st level, you choose one type of spells from your ancestor. The type is used by features you gain later.

Masquerade

At 1st level, you choose one type of spells from your ancestor. The type is used by features you gain later.

Own (Define with DM)

At 1st level, you choose one type of spells from your ancestor. The type is used by features you gain later.

Speed

At 1st level, you choose one type of spells from your ancestor. The type is used by features you gain later.

Magic Resilience

As magic flows through your body, it causes physical traits of your Rakshasa ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a thin fur of tiger-like patterns. When you are a target to a spell you gain advantage to required saving throw.

Spell Affinity

Starting at 6th level, when you cast a spell of the type, roll a [roll]1d20[/roll] and add the spell slot level to the result. If the number is equal or lower to your current level, you don't loose a spell slot. You need to spend 1 sorcery point to use this feature.

Aura of Ferocity

At 14th level, you gain the ability to create (and dismiss) Aura of Ferocity in 30ft radius. Each creature you consider your enemy needs to succeed a Wisdom Saving throw equal to your spell casting DC, or be frightened while in range of it. Those that menage to save against this effect are immune to the effect for next 24 hours, unless you spend a sorcery point to strengthen the aura. If you choose so, for the next 10 minutes, range of the aura increases to 60ft, and you appear to take your ancestor image. The effect cannot be doubled.


The DM decides if neutral NPCs are subjected to this effect.

Cursed touch

Beginning at 18th level, you can use your action and 5 sorcery points, to create a Curse of Unrest. The touched hostile creature is under effect of exhaustion (cumulative +1 to current level the creature is suffering at the moment). This effect may be cast multiple times on same target, and can only be removed by remove curse or similar magic.

DM may decide for the creature to give up from tiredness. Not aggressive creature becomes immune to the further increase of the curse.
Furthermore, Rakshasas, High fiends, automatons and mechanical enemies are immune to the curse, instead getting disadvantage on next saving throw.

Previous Versions

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