Base Class: Fighter
a master of thundering chaos, this subclass gives way to thunder and lightning spells, as well as invisibility and counterspell. their main weapons are the AoE spell Thunderwave, as well as the spell known as Counterspell. they're also known for their swordsmanship and honor.
Battlemage of Thunder and Lightning
Starting from the moment you pick this subclass, you learn thunder and lightning spells, as well as invisibility and counterspell later on.
Storm Strike
make an unarmed attack. on a hit, it deals 1d6 of Lightning damage
Dexterity of the Raging Storm
you gain AC from your dexterity Modifier, up to a max of 5.
Storm Weapon
a weapon of your choice is created; a battleaxe, longsword, or a warhammer. this weapon deals thunder damage instead of the weapon's regular damage type. only one of these weapons can be used at a time.
Storm Lightning Mastery.
You now have mastered the ways of the art of The Thunder Knight, and thus gain one last trick; once per turn, you can target an area with a 10 foot diameter. any creatures in that area take 5d12 in Lightning Damage. you can only use this as your first attack, and after using this, your turn ends.
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