Base Class: Sorcerer
In your ancestry lies nothing unusual, no Dragon, Demon or Fey. So even you don't know where you power comes from, but the universe itself seems to bend to your will. Maybe your ancestors were the gods that created this and any other realm of existence.
Reality for you just seems to be a option, one you may disagree with. The power to change everything and all lies in your hands.
Mastermind
At 1st level, you roll 1d8 for one of the following effects:
Mastermind
| Effect | |
|---|---|
|
1 |
Your eye color is a noticeably unnormal (like a human with bright red eyes) |
|
2 |
Your pupils have the shape of that of a goats. |
|
3 |
After you cast a spell, all fluid on your body (like sweat or rain) evaporates in to steam for 1d4 turns. |
|
4 |
After you cast a spell, your hair stands up like being stuck by a lightning. |
|
5 |
After you cast a spell or cantrip, you emit a aura of power. Cracking the floor beneath your feet lightle and shaking up small rocks or dust. |
|
6 |
After you cast a spell or cantrip, you emit a aura of power. Your body is wraped in heat flares. |
|
7 |
Everytime you concentrate on a spell your body begins to flex all muscles, showing veins and making your face turn red to an inhuman extend. |
|
8 |
Everytime you concentrate on a spell you start to levitate a few inches of the ground (this does not prevent fall damage). |
Your spells don't need Verbal or Somatic gestures to cast.
Instead you only need line of sight and cast by using your mind.
Any spells needing material will still use them, as long it is in the immediate vicinity.
Razormind
At 1st level you can magic flows through your body, it causes the physical traits of your body to enhance. At 1st level, you gain proficiencies in intimidation and have advantage against beeing frightened. You also gain the ability to comprehend everything you can see and react inhumanly fast to it, giving you advantage on DEX saving throws and
Parry. As a reaction add 2 to your AC against melee attacks, aslong as you can see the attacker.
Mind over matter
Starting at 6th level, when you cast a spell on an ally you may choose to also enchant yourself. Cast it on yourself aswell (This does not count as a new spell and only consumes one spellslot.). Should the concentration be broke or the spell ends though any means it also ends for you.
Reality bender
At 14th level, you gain the ability to manipulate reality of others to your likeing. As an reaktion you may choose to reorient spells, attack or action that are aimed to hit anywhere of your choosing. This can be used up to 1 times and recharges when taking a long rest.
Fabric of Reality
Beginning at 18th level, as an bonus action, you can spend 4 sorcery points to cast Reality Break. You dont need any components, this also doesn't need to be concentration.
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