Monk
Base Class: Monk

"To Serve" that is the meaning of being a shinobi weilding both weapons and armor to battle you serve your lord, master or temple. Whatever you choose to follow you serve it furiously to death.

Becoming Shinobi

Starting at 3rd level You gain proficiency in both medium armor, Katana, Wakizashi and the longbow, while wearing medium armor you do not have disadvantage on stealth checks but you still gain no benefit from your unarmored movement and unarmed attacks. The Katana stat wise is a Longsword but uses dex for its attacks and damage instead of strength, the Wakizashi stat wise is a Shortsword. While wearing medium armor you gain a +1 to AC this increases as you reach a certain level. +2 AC at lvl 6 and +3 at lvl 11 and +4 at lvl 17.

Flashing Steel: When using your action to attack with either the Katana or Wakizashi you can use your bonus action to make another attack with the same weapon or two attacks by spending 1 ki point.

Deflecting Strike: You can now use your Deflect missiles against melee weapon attacks if you reduce the damage to 0 you may spend 1 ki point to do one attack with either your Katana or Wakizashi against the same creature.

Steel Storm

At 6th level you have begun to master the ways you can use your blade and bow in combat. You may switch between your Samurai weapons for free during your turn requiring no actions and in addition your attacks with your samurai weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

  • Defensive Stance: When you have attacked with either the Katana or Wakizashi on your turn, You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.
  • Piercing Arrows: Once per turn when hitting a creature with your longbow you may add your martial arts dice to the damage roll.
  • Offensive Strike: Once per turn when hitting a creature with your Katana or Wakizashi you may spend 1 ki point to deal your martial arts dice in additionall damage. When doing this you cannot benefit from the Defensive Stance.
  • Disarming Maneuver: While wielding your samurai longbow you can use your reaction to try to disarm the attacker, as a reaction to getting hit with a melee weapon attack you can force the attacker to make a strength saving throw using your martial arts DC if the creature fails it must drop the weapon it used to attack you on the ground right next to them.

Lightning Draw

At 11th level you learn to draw your weapon at lightning speeds downing your opponent before they even get the time to draw their weapon.

You can add your wisdom modifier to initative rolls.

When targeted by a melee attack you can spend 2 ki points and your reaction to make the attack automatically miss you and in response to the missing attack you may make one attack with advantage with your Samurai Katana or Wakizashi adding your 2x your monk level in damage bonus.

Master Shinobi

At 17th level you have become the Shinobi you once went out to become, you have mastered everything there is to know. You gain the following benefits.

When you have attacked using Lightning Draw attack you may move up to half your movement speed without provoking opportunity attacks and make one additionall attack with the same damage bonus.

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