Base Class: Fighter
This Fighter Archetype focuses more on the rogue-like skills and small fast strikes than the heavier hiting ones you would get from other options. Additionally you'll find youself to be far more moblie than most of your allies.
Critical Technique
Beginning a Level 3, Instead of doubling your damage when you critically strike with a light weapon you gain an additional attack as part of the same attack action. This feature repeats for as many times as you critically strike.
Evasive Movements
Your quick thinking and movements allow you to move around quicker and dodge your enemies movements
Starting at Level 3, You gain the ability to dash and disengage as a bonus action. Additionally your walking speed increases by 10ft as long as you are wearing light or no armor.
Hard to Catch
Starting at 7th Level, When an opportunity attack is being taken against you, your Armor Class increases by half of your proficiency bonus.
Evasive Surge
Starting at 10th Level, You gain an additional two Action Surges like slots that can be used for Bonus Actions only.
Extra Attack
Beginning at Level 15, You gain an addtional attack when you take the Attack Action.
Precision Critical
Starting at 18th Level, On top of the extra attack that you make on a critical strike you also double the damage like you normally would.
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