Base Class: Wizard
The Legion School Necromancy explores the forces of undeath and perfects them. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to bring beings to a point in between life and death, letting those who master the art gain the power of legions.
Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.
Necromancy Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved.
Necrotic Resistance
Beginning at 2nd level, you have resistance to necrotic damage, and your hit point maximum can’t be reduced. You have spent so much time dealing with necrotic energies that you have become resistant to some of its worst effects.
Undead Mastery
At 6th level, you add the animate dead spell to your spellbook if it is not there already. Do to your expertise with the undead whenever you create an undead using a necromancy spell you no longer have to re-cast the spell to maintain your control over your undead creations. In addition you can use the bodies of beasts, monstrosities, and dragons of a challenge rating 1/2 or lower to animate.
Dread Minion
At 10th level, you gain a pool of points equal to half your level(rounded down) +1. You can use a ritual to create one undead minion of a challenging rating equal to the points you spend. The ritual requires the dead body of the creature being raised, as well as 150x(CR of the Creature) in gold of resources plus 2x(CR of the Creature) hours for the completion of the ritual. Once the undead creature dies or if you release control on it, you gain back the points spent on that creature. If you recast the ritual while not having a sufficient amount of points, the magic fails and the creature is not raised.
At 15th level, you can add 1 additional point to the pool.
At 20th level, you can add 1 additional point to the pool, letting your maximum amount of points be (13).
Empowered Undead
Starting at 14th level, when you cast animate dead, you can target one additional corpse or pile of bones, creating another undead creature, as appropriate to spells specifications.
Whenever you create an undead using a necromancy spell, it has additional benefits:
- The creature’s hit point maximum is increased by an amount equal to your wizard level plus your spellcasting modifier.
- The creature adds your proficiency bonus to its weapon damage rolls.
- Each created creature that has an intelligence of 5 or lower will automatically gain the intelligence of 6 letting the creature understand a more complex order, as well as gaining all tool proficiency they had in life.
Previous Versions
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