Base Class: Monk
A subclass of monk dedicated to rooting out the deceptions of the world.
More specifically a subclass of monk focused on divination abilities.
Eye of Detection
You can spend Ki points to cast the following spells;
1 Ki point
- [spell]Identify[\spell]
- [spell]Detect Magic[\spell]
- [spell]Detect Evil and Good[\spell]
2 Ki points (6th level required)
- [spell]See Invisibility[\spell]
- [spell]Moonbeam[\spell]
3 Ki points (11th level required)
- [spell]Counterspell[\spell]
- [spell]Scrying[\spell]
Eye of Insight
You can gleam into the enemies' defenses. When you hit with a melee weapon attack you can spend one Ki point to force the target to make a Deception check contested by your Insight check. On a success the target is immune to this effect for 24 hours. On a failure you can force one effect on the target
- Whenever you hit the target you add damage equal to your unarmed damage die
- You learn one weakness, resistance, or ability modifier of the target.
- The target has disadvantage to hit you or you have advantage to hit it.
Eye for Danger
At 11th level you can no longer be surprised, and you have advantage against all saving throws regarding spells and traps. You need to see the spell or trap to gain this effect.
Enveloping Eye
At 17th level, you can spend three Ki points to envelop psychic energy around you in a 20 foot radius sphere. Any creature who is in the radius of the sphere when you activate this ability, or starts it’s turn within the sphere must make a Strength saving throw contested by your Wisdom score. On a failure the target takes 4d10 psychic damage and is pushed in a straight line to the edge of the sphere. On a success the target suffers no effect. You can target creatures within the sphere that are safe from this effect. A creature that attempts to enter the sphere must make the same save, taking 1d10 psychic damage on a failure. Spells are safe from this effect, but projectiles are not.







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