Cleric
Base Class: Cleric

People who worship these type of gods are tavern owner, brewer, drunks and dwarfs, they believe in celebration and freedom to do what ever they want.

Alcohol Domain Spells

Cleric level     Spells   

1st Sleep, Goodberry

3rd Blur, Enthrall 

5th Fear, Hypnotic pattern 

7th Compulsion and Confusions 

9th Dream, Modify memory 

Creation of alcohol

Your proficient in brewer supplies and  you can create a glass of water into any type of alcohol amount of times equal to your wisdom modifier, minimum of 1, they lose these affects but dose not turn back into alcohol at a long rest and you gain the alcohol again at a long rest too.

Drunk Companies

Ally and you who drink from your creation of alcohol, the one that were water, gain one of these benefit, they can,t drink more then one at a time, they can drink it as a bonus action and it last for 1 minute.

Numbness: Gain resistance to one damage type, your choice slashing, piercing or bludgeoning. 

Stumbling: Gain the ability to disengage as a bonus action. 

Accidental dodge: when a enemies misses a person who drunk the alcohol can use there reaction to make them  attack someone else 5 feet in front of you.

Channel Divinity: Drunken Trip

At 2nd level you use your channel divinity to force one person a large amount of alcohol making that person make a con saving throwing or have the poisoned condition, that person can get rid of it by using a action to make a con saving throw to flush out the alcohol.

Overly Intoxicated

At 6th level you can now give your ally’s and you 2 Benefits for people who drink from your creation of alcohol about 2 times so one bottle contained one bonus but if the they drink two they get two bonuses and you get more benefits. 

Resilient distraction: The alcohol in there body distracts from any thing else affecting there body so they can advantage on con saving throw. 

Oblivious: Gain advantage on charm, frightened  and prone conditions saving throws.

Last swig: As a bonus action for who drink it can make a weapon attack.

And you also gain one of these benefits from level 1 or 6 creation of alcohol permanently.

Potent spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Drunk Party

You can now make double of your creation of alcohol. 
Ally and you can now gain 3 bonus from creation of alcohol if you or they drink three of them, they now last for 5 minutes and can use one of your uses to make one really strong one you can’t do these again but only when you take a long rest and can only use one of these bonus here and no other which the alcohol last until they take a long rest.

Drunken stubbornness: When hit points go to 0 hit points they go back to half there hit points then the alcohol wears off.

Relentless drunken rage: When hit a person with a critical hit the damage is maxed then it wears off.

And you gain one benefits from creation of alcohol from 1st or 6th level permanently.

 

Previous Versions

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