Barbarian
Base Class: Barbarian

Followers of this path take on the primal spirits of nature unto themselves and gain strength and durability far beyond the means of mere mortals. Those that choose this path gain a mortal nemesis that they are sworn to find and kill the Terrasque.

Primal Endurance

At 3rd level, when you adopt this path, whilst raging you gain resistance to most damage which allows you to keep fighting despite grievous wounds.

While raging you gain resistance to all damage except for psychic damage.

You gain a natural immunity to all diseases. 

Might of the Champion

At 6th level, you gain incredible Might.

1. Your strength score maximum is now 30.

2. You count as Gargantuan sized for the purposes of determining your carrying capacity as well as the weight you can push, pull, drag or lift.

Timeless Warrior

Your physical strength slows down your natural aging process for every 100 years that pass your body ages only 1 year. Additionally you cannot be aged magically nor do you suffer the determents of old age. After you reach 80 years however your hair starts to lose its pigmentation but does not lose its vigour.

Font of life.

You gai a bonus +1 hp per barbarian level.

Destroyer

At 14th level, your strikes are empowered by your natural might. 

You can only use this ability once per short rest, additionally you can only activate this ability whilst raging as a bonus action and it only lasts for the duration of your rage.

This ability recharges after a long rest.

You put all your might behind one single attack, as a bonus action when you hit a target you deal an additional bonus 5+ 2d12 force damage this damage reaches out into a 10 foot sphere that damages all creatures except you within the sphere by the damage equal to the bonus force damage you rolled on the attack. Additionally all creatures within the sphere must make a dc10 STR saving throw or be knocked back 10 feet and knocked prone. If a creature succeeds the saving throw they are knocked back 5 feet instead but not prone and the damage is halved rounded down If you miss your target whilst this ability is activated the ability still remains in effect but the damage is not added.

This ability may apply to any melee attack you make including your unarmed strikes.

Additionally all your melee attacks gain the siege property.

Relentless Might

Once you gain this feature you become immune to the paralyzed and petrified conditions.

Additionally you gain +1 hp per your barbarian level.