Base Class: Paladin
The Oath of the Elements is a tradition bound in the chaos and perfection of the elements. Paladin's who choose this path are often called storm callers, elemental furies, grey knights or dragon knights. The paladins who sear this oath believe in rebirth through destruction and hold firm to the examples phoenix's and jack pine cones, all destruction brings new life, sometimes adhering to these beliefs a bit too strongly.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Elemental Weapon. As an action, you can imbue one weapon that you are holding with elemental energy, using your Channel Divinity. choose a damage type, acid, cold, fire, lightning, or thunder, for 1 minute, you add you deal extra damage of the selected type equal to your Charisma modifier to damage rolls made with that weapon (with a minimum bonus of +1). If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Turn the Elements. As an action, you present your holy symbol and speak a prayer censuring elementals, using your Channel Divinity. Each elemental that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Elementals Spells
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PALADIN LEVEL |
SPELLS |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Elemental Ward
Starting at 7th level, you and friendly creatures within 10 feet of you gain resistance to acid, cold, fire, lightning, or thunder damage while you are conscious. You change the damage type after using the Channel Divinity class ability, if you use the Elemental Weapon Channel Divinity option use the damage type chosen for Elemental Weapon.
In addition you may alter your divine smite to deal the selected damage type rather than radiant damage whenever you use it.
At 18th level, the range of this aura increases to 30 feet.
Elemental Enhancement
You can cast elemental weapon at will without expending a spell slot or material components. The damage type of this spell is the same as the damage type used in the Elemental Ward class ability.
Elemental Nimbus
At 20th level, as an action, you can emanate elemental energy. For 1 minute, elemental energy surrounds you in a 30-foot radius. Whenever an enemy creature starts its turn in the elemental energy, the creature takes 10 damage of the same type as the damage type used in the Elemental Ward class ability. In addition, for the duration, you are immune to acid, cold, fire, lightning, and thunder damage.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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