Base Class: Fighter
The Protector is a fighter that has choosen the path of protection. He tries to protect his companions to the best of his ability. He values his friends higher then anything, and will always try to protect them. The Protector har choosen to learn abilities that can help him stay alive, aswell as help him protect his companions.
High vitality
Starting at 3rd level, the Protector now gets his proficiency bones to his hit points per level.
Friendly protection
Starting at 7th level, if a friendly creature or companion stands within 5 feet of you, you will automaticly try to protect them. The creature gets + 2 to there AC if you are wering a shield, or +1 if you are not wering a shield.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Protector pressence
Beginning at 15th level, your pressence give your companions, that are within 15 feet of you, a higher moral. They will now try to do anything they can to survive.
Whenever your companions make a saving throw, they roll 1d6 and add the die to there saving throw total.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns in combat, you regain hit points equal to 5 + your Constitution modifier (minimum of 1 hit point). You don’t gain this benefit if you have 0 hit points or if you have more than half of your hit points left.
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Posted Jan 7, 2019well done