Base Class: Sorcerer
This sorcerer uses radiant and necrotic spells to create balance in their universe.
Balanced Speaker
The arcane magic you command is infused with balance allowing you to speak, read, and write celestial and infernal.
Balanced Magic
Starting at 1st level, you can create a blinding light that will create advantage on your next attack roll or force disadvantage on foes 10ft away from you. As a bonus action, you can create obscuring darkness centered around you for 20ft. Only you can see through this darkness.
Heart of Balance
At 6th level, you gain resistance to radiant and necrotic damage. In addition, whenever you start casting a spell of 1st level or higher that deals radiant or necrotic damage, grey aura erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take radiant or necrotic damage (choose each time this ability activates) equal to half your sorcerer level.
Balanced Cloak
At 6th level, you gain the ability to cloak the an area centered around you up to 60ft with radiant light creating an effect similar to a cleric's turn undead. You also gain the the ability to cloak an area centered around you up to 60ft with necrotic darkness that is noxious gas to celestial and creatures with the good alignment. Creatures affected by the necrotic darkness can't attack while in the cloak. These features can only be used once per long rest.
Unbalanced Fury
Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal radiant or necrotic damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 10 feet away from you.
As Above So Below
At 18th level, you gain immunity to radiant and necrotic damage.
You also sprout either angelic or boney wings and gain a magical flying speed of 60 ft.
Once per long rest, as an action, you can deal double radiant damage during the day or double necrotic damage during the night. This ability ends when either nightfall or daybreak arrives respectively.
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