Bard
Base Class: Bard

A slight re-flavoring and modification to the College of Swords.  The only changes are that it adds Martial ranged weapon proficiencies instead of the Scimitar, grants the Archery fighting style instead of Dueling or Two-Weapon Fighting, and re-flavors the names of the Blade Flourish abilities while changing the Slashing Flourish (now Ricochet Shot) to do damage to a creature next to the one you hit rather than next to you.

Bonus Proficiencies

When you join the College of Arrows at 3rd level, you gain proficiency with medium armor and the blowgun, heavy crossbow, and the longbow.

If you’re proficient with a simple or martial weapon, you can use it as a spellcasting focus for your bard spells.

Keen Eye

At 3rd level, you adopt a ranged style of fighting as your specialty. You gain the Archery fighting style, granting you a +2 bonus to ranged weapon attacks.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Trick Shots

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Trick Shots options of your choice. You can use only one Trick Shot per turn.

Defensive Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.

Ricochet Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of the target. The damage equals the number you roll on the Bardic Inspiration die.

Mobile Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Master’s Shot

Starting at 14th level, whenever you use a Trick Shots option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.

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