Ranger
Base Class: Ranger

The Grappler is a subclass that provides you as a soldier of the sky the ability to fight large beast at their level. These people attach metal wires to buildings and magical fans that propel them into the ski at great speeds. They tend to be those who are dare devils and go into the rain forest of the Big Island, deserts of the tabaxi lands, and into the Na'vai.

 

 

Excellent Rider

At level 3, you have been provided a horse by the military. You can use this in combat or while traveling. Unlike normal horses, this one travels at a speed of 70ft because it has been specially bred to be fast. Your horse
will follow your commands no matter how suicidal. If your horse dies, you can have it replaced within 1 day as long as you are in a population center of some sort that has a military presence

Opportunity Attack

This attack can be made while swing around. You can make an attack (in which you choose the side your character holds the blades to determine if you're character does 1d6 or 2d6) in which you are swinging down from your grappled object and are hitting every target in your line of movement 5ft reach. This can only happen while grappled and swinging. 

If you are opportunity attack on a creature of 15ft or taller you can attack them twice. 

Survey Corps

At level 6, you gain knowledge of your enemy through the Survey Corps. This offshoot of the Scout Regiment gathers data on Large or bigger Enemies(12ft+). Because of this, you gain the Rangers “Favored Enemy” feature, but only for Sized creatures Large or bigger enemies(12+)

(Aberrations if it is a normal campaign).

Cunning Dodge

When you reach level 9, you have become quick and reflexive with your 3 Dimensional Maneuvering. When fail to make a Str, Dex, or Con saving throw when you are flying, you can choose to succeed instead. You must make a short or long rest to use this feature again. This feature also increases your flying speed to 90 feet.

Thunder Spears

At level 13, you (and possibly others in the Scout Regiment) have developed a high impact metal rod that is designed to be powerful enough to destroy even hardened Titan skin. When you level up, you can spend an hour to create two of these Thunder Spears. When they are created, you can attach them to the bottoms of your 3DM trigger, and connected to a third trigger that is activated by your pinky. You can carry 1 Thunder Spear in each arm, connected to your 3DM triggers. You can fire a Thunder Spear as an attack. Make a ranged attack roll. The Thunder Spears have a range of 600 feet. On a hit, the target takes 35 (10d6) force damage and if the target is large or smaller must make a DC 20 Con save or be Stunned for one minute, and the Thunder Spear is destroyed. When a Thunder Spear hits, everything with within a 30 foot sphere also takes 17 (5d6) Thunder damage, including the target. The damage done by a Thunder Spear ignores any immunity or resistance force and thunder damage.

To create more spears, you must be at a blacksmith or other such area, spend half an hour to create one, as well as 50 gps worth of materials like steel and explosives.

Squad You (Variant Feature for Non-shifters)

At level 18, You have a squad of four elite NPCs in the Scout Regiment who are under your control that is named after you. Their race, sex, age, ect., is up to your DM, but whoever they are, they will follow your orders to the grave, unless you actively try to hurt them.

Use the stat block below for each of the squad members. Your DM can adjust some of their stats to accommodate for any racial traits they have, and can also change them for Yavor.

If an NPC in your squad dies, you can Cnd a replacement within a week if you are near a military base.

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