Fighter
Base Class: Fighter

Usually armed with an axe and hook they are masters of collecting payment for the collection of heads. A strong fighter who also has ranged options.

Hook 'Em

At LVL 3 You learn how to take out your trusty hook and pull them towards you.

As an Action you may hook something of your size from up to 20ft away. Make a contested strength save. On a pass your target is pulled towards you on a fail you are tossed to the ground.

Hurt 'Em

At LVL 7 you gain a bit of experience and gain knowledge on how to really hurt your enemies. Gain access to Mark for Death and Caltrops.

Mark for Death- As an action you mark one enemy who will take an additional 3 damage per hit for 2 turns.

Caltrops- You toss caltrops in a ten foot square anything within that space is under the effects of Marked for death while they remain in the area.

Outsmart 'Em

At LVL 10 You can now use plans to execute an enemy properly. You can now use Planned Takedown.

Planned Takedown- For your first attack of combat you gain a +3 to hit and +3 damage. (First two attacks at level 13 and First Three attacks at level 17)

Stun 'Em

At LVL 15 You know how to properly give someone a lil concussion or two. Gain access to Uppercut.

Uppercut - You can now make an unarmed attack for 2d8 and the enemy makes a CON save if they fail they are stunned.

Kill 'Em

At LVL 18 You are a Master at ending the lives of those on the other end of the contract. You can now use Collect Bounty and Finish Him.

Collect Bounty- Once per combat, you can use one of your attacks to Collect Bounty doing 3d8 and gaining 5d10 gp. If your target has mark of death deal 5d10 instead.

Finish Him- As an Action you may attack an stunned enemy, on a hit deal +10 damage.

Previous Versions

Name Date Modified Views Adds Version Actions
1/26/2021 8:50:36 PM
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1/26/2021 9:47:54 PM
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1/27/2021 9:09:41 PM
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