Warlock
Base Class: Warlock

Portrayed as a beautiful blueskinned maiden garbed in a mantle of white, the Frostmaiden bestows upon her followers control of the essence of winter. While her followers are not necessarily always evil, her aims toward the destruction of crops and bringing forth eternal winter tends to make the public perception of her worshipers that od a doomsday cult. Frost giants, white dragons, and wisp mothers are tipically the creatures most likely to forge a pact with the Frostmaiden.

Expanded Spell List

The Frostmaiden lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells

Spell Level

Spells

1st

faerie fire, ice knife

2nd

gust of wind, Snilloc's snowball swarm

3rd

sleet storm, slow

4th

conjure minor elementals, ice storm

5th

cone of cold, control winds

Creeping Cold

When you take The Frostmaiden as your Otherworlddly Patron at 1st level, you learn the Shape Water cantrip. It counts as a warlock cantrip for you, and is not counted against your number of cantrips known.

Also, when you cast the eldritch blast cantrip, you can choose to change the damage type of the spell to cold damage instead of force damage.

Ice Heart

Starting at 6th level, your link to the cold allows you to become more resilient and potent in working with it. You gain resistance to cold damage and are unaffected by the negative effects of being in a cold environment. Nonmagical ice and snow also do not count as difficult terrain for you and you can move across them with ease.

Winter Solace

Starting at 10th level, you may seek help from the realm of The Frostmaiden. As an action, you can cast Conjure Elemental with the following adjustments: You don't need any material components, and the elemental is always an Ice Elemental, regardless of what type of terrain you cast the spell on. Furthermore, you don't need to maintain concentration for the elemental to remain friendly to you. The elemental lasts one hour or until it drops to 0 hit points, at which point it returns to the plane from whence it was conjured.

Once you use this feature, you can’t use it again until you finish a long rest.

Frozen Wrath

Starting at 14th level, you can summon forth the wrath of the Frostmaiden. As an action, you may extend your hands and loose a howling blizzard from within yourself. All creatures in a 60-foot cone originating from you must make a Constitution saving throw. On failure, they each take 10d8 cold damage and are immobilized. On a sucess, they take half damage and are not immobilized. A creature killed by this ability becomes a frozen statue until it thaws. Creatures who failed the saving throw may atempt it again at the beginning of their turn to regain mobility.

Regardless whether or not they succeeded or failed on the saving throw, every creature in the area shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature can't benefit from being invisible. This lasts until the end of you next turn. It does not require your concentration to maintain the effect.

Once you use this feature, you can't use it again until you finish a long rest.

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