Sorcerer
Base Class: Sorcerer

You draw a card, magic suddenly springs forth from that card and empowers your nearby ceric, they suddenly are able to close the wounds of others faster. You are an astrologian, a mage who uses the power of the stars and fate, using their cards to benefit or harm their allies and enemies.

Heavenly Magic's

Due to their link with the heaven's and fate, Astrologians have access to extra spells. 

The Major Arcana

The 22 Major Arcana Cards, the core of the tarot cards, these cards follow a storyline that tells of the spiritual travels taken from the innocent wonder of The Fool to the oneness and fulfillment of The World. In other words, these cards tell the story of humanity's spiritual evolution into enlightenment and individuation. Astrologians can use these cards and their power at will. At first level you can draw a card a number of times equal to their spellcasting ability modifier, at level 2, you can expend 1 sorcery point to draw a card, no action required by you.

Horoscope

When you draw a card with an outcome you aren't pleased with, you can draw a different card and can choose one between the two without using up any extra sorcerer points, you can use this feature a number of times equal to your spellcasting ability modifier per long rest.

Sleeve Draw

You draw three cards at the same time, applying each effect to three different allies or enemies, you can use this feature equal to half your spellcasting ability modifier per long rest (rounded up).  

The Red Thread of Fate

You can draw any card you want from the tarot deck, it's effect being doubled when you do so, this feature can only be used once per long rest.